共用方式為


SCNParticleSystem.RemoveAllAnimations 方法

定義

從物件系統移除所有動畫。

[Foundation.Export("removeAllAnimations")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void RemoveAllAnimations ();
[Foundation.Export("removeAllAnimations")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void RemoveAllAnimations ();
abstract member RemoveAllAnimations : unit -> unit
override this.RemoveAllAnimations : unit -> unit

實作

屬性

適用於