共用方式為


SCNParticleSystem.SystemSpawnedOnCollision 屬性

定義

取得或設定當物件與場景中的物件碰撞時,要加入的物件系統。

public virtual SceneKit.SCNParticleSystem SystemSpawnedOnCollision { [Foundation.Export("systemSpawnedOnCollision", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setSystemSpawnedOnCollision:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.SystemSpawnedOnCollision : SceneKit.SCNParticleSystem with get, set

屬性值

屬性

適用於