共用方式為


SCNParticleSystem.SystemSpawnedOnDying 屬性

定義

取得或設定在物件死時要加入的物件系統。

public virtual SceneKit.SCNParticleSystem SystemSpawnedOnDying { [Foundation.Export("systemSpawnedOnDying", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setSystemSpawnedOnDying:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.SystemSpawnedOnDying : SceneKit.SCNParticleSystem with get, set

屬性值

屬性

適用於