共用方式為


SCNPhysicsWorld.AddBehavior(SCNPhysicsBehavior) 方法

定義

[Foundation.Export("addBehavior:")]
public virtual void AddBehavior (SceneKit.SCNPhysicsBehavior behavior);
abstract member AddBehavior : SceneKit.SCNPhysicsBehavior -> unit
override this.AddBehavior : SceneKit.SCNPhysicsBehavior -> unit

參數

屬性

適用於