共用方式為


SCNTransformConstraint.Create(Boolean, SCNTransformConstraintHandler) 方法

定義

[Foundation.Export("transformConstraintInWorldSpace:withBlock:")]
public static SceneKit.SCNTransformConstraint Create (bool inWorldSpace, SceneKit.SCNTransformConstraintHandler transformHandler);
static member Create : bool * SceneKit.SCNTransformConstraintHandler -> SceneKit.SCNTransformConstraint

參數

inWorldSpace
Boolean

傳回

屬性

適用於