SCNView.IsNodeInsideFrustum(SCNNode, SCNNode) 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
傳回值,這個值會指出指定的節點是否位於場景和指定檢視點所定義的檢視範圍中。
[Foundation.Export("isNodeInsideFrustum:withPointOfView:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool IsNodeInsideFrustum (SceneKit.SCNNode node, SceneKit.SCNNode pointOfView);
[Foundation.Export("isNodeInsideFrustum:withPointOfView:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool IsNodeInsideFrustum (SceneKit.SCNNode node, SceneKit.SCNNode pointOfView);
abstract member IsNodeInsideFrustum : SceneKit.SCNNode * SceneKit.SCNNode -> bool
override this.IsNodeInsideFrustum : SceneKit.SCNNode * SceneKit.SCNNode -> bool
參數
- node
- SCNNode
- pointOfView
- SCNNode
傳回
實作
- 屬性