共用方式為


SKEmitterNode.ParticleZPositionRange 屬性

定義

取得或設定新物件 Z 位置的平均 Z 位置範圍。

[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 8, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, null)]
public virtual nfloat ParticleZPositionRange { [Foundation.Export("particleZPositionRange")] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.None, null)] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 8, 0, ObjCRuntime.PlatformArchitecture.None, null)] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, null)] get; [Foundation.Export("setParticleZPositionRange:")] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.None, null)] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 8, 0, ObjCRuntime.PlatformArchitecture.None, null)] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, null)] set; }
public virtual nfloat ParticleZPositionRange { [Foundation.Export("particleZPositionRange")] get; [Foundation.Export("setParticleZPositionRange:")] set; }
member this.ParticleZPositionRange : nfloat with get, set

屬性值

屬性

適用於