共用方式為


SKPhysicsJoint.BodyA 屬性

定義

取得或設定第一個主體。

public virtual SpriteKit.SKPhysicsBody BodyA { [Foundation.Export("bodyA", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setBodyA:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.BodyA : SpriteKit.SKPhysicsBody with get, set

屬性值

屬性

適用於