CodeCompileUnit.Namespaces 屬性
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
取得命名空間的集合。
public:
property System::CodeDom::CodeNamespaceCollection ^ Namespaces { System::CodeDom::CodeNamespaceCollection ^ get(); };
public System.CodeDom.CodeNamespaceCollection Namespaces { get; }
member this.Namespaces : System.CodeDom.CodeNamespaceCollection
Public ReadOnly Property Namespaces As CodeNamespaceCollection
屬性值
CodeNamespaceCollection,表示編譯單位使用的命名空間。
範例
下列程式代碼範例會CodeCompileUnit建構模型化簡單 「Hello World」 程序的程序結構。 這個範例是較大範例的一部分,也會從此模型產生程序代碼,併為 類別提供 CodeDomProvider 。
// Build a Hello World program graph using
// System::CodeDom types.
static CodeCompileUnit^ BuildHelloWorldGraph()
{
// Create a new CodeCompileUnit to contain
// the program graph.
CodeCompileUnit^ compileUnit = gcnew CodeCompileUnit;
// Declare a new namespace called Samples.
CodeNamespace^ samples = gcnew CodeNamespace( "Samples" );
// Add the new namespace to the compile unit.
compileUnit->Namespaces->Add( samples );
// Add the new namespace import for the System namespace.
samples->Imports->Add( gcnew CodeNamespaceImport( "System" ) );
// Declare a new type called Class1.
CodeTypeDeclaration^ class1 = gcnew CodeTypeDeclaration( "Class1" );
// Add the new type to the namespace's type collection.
samples->Types->Add( class1 );
// Declare a new code entry point method.
CodeEntryPointMethod^ start = gcnew CodeEntryPointMethod;
// Create a type reference for the System::Console class.
CodeTypeReferenceExpression^ csSystemConsoleType = gcnew CodeTypeReferenceExpression( "System.Console" );
// Build a Console::WriteLine statement.
CodeMethodInvokeExpression^ cs1 = gcnew CodeMethodInvokeExpression( csSystemConsoleType,"WriteLine", gcnew CodePrimitiveExpression("Hello World!") );
// Add the WriteLine call to the statement collection.
start->Statements->Add( cs1 );
// Build another Console::WriteLine statement.
CodeMethodInvokeExpression^ cs2 = gcnew CodeMethodInvokeExpression( csSystemConsoleType,"WriteLine", gcnew CodePrimitiveExpression( "Press the Enter key to continue." ) );
// Add the WriteLine call to the statement collection.
start->Statements->Add( cs2 );
// Build a call to System::Console::ReadLine.
CodeMethodReferenceExpression^ csReadLine = gcnew CodeMethodReferenceExpression( csSystemConsoleType, "ReadLine" );
CodeMethodInvokeExpression^ cs3 = gcnew CodeMethodInvokeExpression( csReadLine, gcnew array<CodeExpression^>(0) );
// Add the ReadLine statement.
start->Statements->Add( cs3 );
// Add the code entry point method to
// the Members collection of the type.
class1->Members->Add( start );
return compileUnit;
}
// Build a Hello World program graph using
// System.CodeDom types.
public static CodeCompileUnit BuildHelloWorldGraph()
{
// Create a new CodeCompileUnit to contain
// the program graph.
CodeCompileUnit compileUnit = new CodeCompileUnit();
// Declare a new namespace called Samples.
CodeNamespace samples = new CodeNamespace("Samples");
// Add the new namespace to the compile unit.
compileUnit.Namespaces.Add(samples);
// Add the new namespace import for the System namespace.
samples.Imports.Add(new CodeNamespaceImport("System"));
// Declare a new type called Class1.
CodeTypeDeclaration class1 = new CodeTypeDeclaration("Class1");
// Add the new type to the namespace type collection.
samples.Types.Add(class1);
// Declare a new code entry point method.
CodeEntryPointMethod start = new CodeEntryPointMethod();
// Create a type reference for the System.Console class.
CodeTypeReferenceExpression csSystemConsoleType = new CodeTypeReferenceExpression("System.Console");
// Build a Console.WriteLine statement.
CodeMethodInvokeExpression cs1 = new CodeMethodInvokeExpression(
csSystemConsoleType, "WriteLine",
new CodePrimitiveExpression("Hello World!"));
// Add the WriteLine call to the statement collection.
start.Statements.Add(cs1);
// Build another Console.WriteLine statement.
CodeMethodInvokeExpression cs2 = new CodeMethodInvokeExpression(
csSystemConsoleType, "WriteLine",
new CodePrimitiveExpression("Press the Enter key to continue."));
// Add the WriteLine call to the statement collection.
start.Statements.Add(cs2);
// Build a call to System.Console.ReadLine.
CodeMethodInvokeExpression csReadLine = new CodeMethodInvokeExpression(
csSystemConsoleType, "ReadLine");
// Add the ReadLine statement.
start.Statements.Add(csReadLine);
// Add the code entry point method to
// the Members collection of the type.
class1.Members.Add(start);
return compileUnit;
}
' Build a Hello World program graph using
' System.CodeDom types.
Public Shared Function BuildHelloWorldGraph() As CodeCompileUnit
' Create a new CodeCompileUnit to contain
' the program graph.
Dim compileUnit As New CodeCompileUnit()
' Declare a new namespace called Samples.
Dim samples As New CodeNamespace("Samples")
' Add the new namespace to the compile unit.
compileUnit.Namespaces.Add(samples)
' Add the new namespace import for the System namespace.
samples.Imports.Add(New CodeNamespaceImport("System"))
' Declare a new type called Class1.
Dim class1 As New CodeTypeDeclaration("Class1")
' Add the new type to the namespace type collection.
samples.Types.Add(class1)
' Declare a new code entry point method.
Dim start As New CodeEntryPointMethod()
' Create a type reference for the System.Console class.
Dim csSystemConsoleType As New CodeTypeReferenceExpression( _
"System.Console")
' Build a Console.WriteLine statement.
Dim cs1 As New CodeMethodInvokeExpression( _
csSystemConsoleType, "WriteLine", _
New CodePrimitiveExpression("Hello World!"))
' Add the WriteLine call to the statement collection.
start.Statements.Add(cs1)
' Build another Console.WriteLine statement.
Dim cs2 As New CodeMethodInvokeExpression( _
csSystemConsoleType, "WriteLine", _
New CodePrimitiveExpression("Press the Enter key to continue."))
' Add the WriteLine call to the statement collection.
start.Statements.Add(cs2)
' Build a call to System.Console.ReadLine.
Dim csReadLine As New CodeMethodInvokeExpression( _
csSystemConsoleType, "ReadLine")
' Add the ReadLine statement.
start.Statements.Add(csReadLine)
' Add the code entry point method to
' the Members collection of the type.
class1.Members.Add(start)
Return compileUnit
End Function
備註
您可以從這個集合新增和移除 CodeNamespace 物件。 每個物件都代表命名空間。
注意
某些語言僅支援包含編譯單位中單一類別的單一命名空間。