Collection<T> 類別
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
提供泛型集合的基類。
generic <typename T>
public ref class Collection : System::Collections::Generic::ICollection<T>, System::Collections::Generic::IEnumerable<T>, System::Collections::Generic::IList<T>, System::Collections::Generic::IReadOnlyCollection<T>, System::Collections::Generic::IReadOnlyList<T>, System::Collections::IList
generic <typename T>
public ref class Collection : System::Collections::Generic::ICollection<T>, System::Collections::Generic::IEnumerable<T>, System::Collections::Generic::IList<T>, System::Collections::IList
public class Collection<T> : System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.Generic.IList<T>, System.Collections.Generic.IReadOnlyCollection<T>, System.Collections.Generic.IReadOnlyList<T>, System.Collections.IList
[System.Runtime.InteropServices.ComVisible(false)]
[System.Serializable]
public class Collection<T> : System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.Generic.IList<T>, System.Collections.IList
[System.Runtime.InteropServices.ComVisible(false)]
[System.Serializable]
public class Collection<T> : System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.Generic.IList<T>, System.Collections.Generic.IReadOnlyCollection<T>, System.Collections.Generic.IReadOnlyList<T>, System.Collections.IList
type Collection<'T> = class
interface ICollection<'T>
interface seq<'T>
interface IEnumerable
interface IList<'T>
interface IReadOnlyCollection<'T>
interface IReadOnlyList<'T>
interface ICollection
interface IList
[<System.Runtime.InteropServices.ComVisible(false)>]
[<System.Serializable>]
type Collection<'T> = class
interface IList<'T>
interface ICollection<'T>
interface seq<'T>
interface IList
interface ICollection
interface IEnumerable
[<System.Runtime.InteropServices.ComVisible(false)>]
[<System.Serializable>]
type Collection<'T> = class
interface IList<'T>
interface ICollection<'T>
interface IList
interface ICollection
interface IReadOnlyList<'T>
interface IReadOnlyCollection<'T>
interface seq<'T>
interface IEnumerable
[<System.Runtime.InteropServices.ComVisible(false)>]
[<System.Serializable>]
type Collection<'T> = class
interface IList<'T>
interface ICollection<'T>
interface seq<'T>
interface IEnumerable
interface IList
interface ICollection
interface IReadOnlyList<'T>
interface IReadOnlyCollection<'T>
type Collection<'T> = class
interface IList<'T>
interface ICollection<'T>
interface IReadOnlyList<'T>
interface IReadOnlyCollection<'T>
interface seq<'T>
interface IList
interface ICollection
interface IEnumerable
Public Class Collection(Of T)
Implements ICollection(Of T), IEnumerable(Of T), IList, IList(Of T), IReadOnlyCollection(Of T), IReadOnlyList(Of T)
Public Class Collection(Of T)
Implements ICollection(Of T), IEnumerable(Of T), IList, IList(Of T)
類型參數
- T
集合中的項目類型。
- 繼承
-
Collection<T>
- 衍生
- 屬性
- 實作
範例
本節包含兩個程式代碼範例。 第一個範例示範 Collection<T> 類別的數個屬性和方法。 第二個範例示範如何從建構的 Collection<T>型別衍生集合類別,以及如何覆寫受保護的 Collection<T> 方法來提供自定義行為。
範例 1
下列程式代碼範例示範 Collection<T>的許多屬性和方法。 程式代碼範例會建立字串集合、使用 Add 方法來新增數個字元串、顯示 Count,並列出字串。 此範例會使用 IndexOf 方法來尋找字串的索引,以及 Contains 方法來判斷字串是否在集合中。 此範例會使用 Insert 方法插入字串,並使用預設的 Item[] 屬性來擷取及設定字串(C# 中的索引器)。 此範例會使用 Remove 方法,並使用 RemoveAt 方法來依字元串識別移除字串。 最後,會使用 Clear 方法來清除集合中的所有字串。
using namespace System;
using namespace System::Collections::Generic;
using namespace System::Collections::ObjectModel;
public ref class Demo
{
public:
static void Main()
{
Collection<String^>^ dinosaurs = gcnew Collection<String^>();
dinosaurs->Add("Psitticosaurus");
dinosaurs->Add("Caudipteryx");
dinosaurs->Add("Compsognathus");
dinosaurs->Add("Muttaburrasaurus");
Console::WriteLine("{0} dinosaurs:", dinosaurs->Count);
Display(dinosaurs);
Console::WriteLine("\nIndexOf(\"Muttaburrasaurus\"): {0}",
dinosaurs->IndexOf("Muttaburrasaurus"));
Console::WriteLine("\nContains(\"Caudipteryx\"): {0}",
dinosaurs->Contains("Caudipteryx"));
Console::WriteLine("\nInsert(2, \"Nanotyrannus\")");
dinosaurs->Insert(2, "Nanotyrannus");
Display(dinosaurs);
Console::WriteLine("\ndinosaurs[2]: {0}", dinosaurs[2]);
Console::WriteLine("\ndinosaurs[2] = \"Microraptor\"");
dinosaurs[2] = "Microraptor";
Display(dinosaurs);
Console::WriteLine("\nRemove(\"Microraptor\")");
dinosaurs->Remove("Microraptor");
Display(dinosaurs);
Console::WriteLine("\nRemoveAt(0)");
dinosaurs->RemoveAt(0);
Display(dinosaurs);
Console::WriteLine("\ndinosaurs.Clear()");
dinosaurs->Clear();
Console::WriteLine("Count: {0}", dinosaurs->Count);
}
private:
static void Display(Collection<String^>^ cs)
{
Console::WriteLine();
for each( String^ item in cs )
{
Console::WriteLine(item);
}
}
};
int main()
{
Demo::Main();
}
/* This code example produces the following output:
4 dinosaurs:
Psitticosaurus
Caudipteryx
Compsognathus
Muttaburrasaurus
IndexOf("Muttaburrasaurus"): 3
Contains("Caudipteryx"): True
Insert(2, "Nanotyrannus")
Psitticosaurus
Caudipteryx
Nanotyrannus
Compsognathus
Muttaburrasaurus
dinosaurs[2]: Nanotyrannus
dinosaurs[2] = "Microraptor"
Psitticosaurus
Caudipteryx
Microraptor
Compsognathus
Muttaburrasaurus
Remove("Microraptor")
Psitticosaurus
Caudipteryx
Compsognathus
Muttaburrasaurus
RemoveAt(0)
Caudipteryx
Compsognathus
Muttaburrasaurus
dinosaurs.Clear()
Count: 0
*/
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
public class Demo
{
public static void Main()
{
Collection<string> dinosaurs = new Collection<string>();
dinosaurs.Add("Psitticosaurus");
dinosaurs.Add("Caudipteryx");
dinosaurs.Add("Compsognathus");
dinosaurs.Add("Muttaburrasaurus");
Console.WriteLine("{0} dinosaurs:", dinosaurs.Count);
Display(dinosaurs);
Console.WriteLine("\nIndexOf(\"Muttaburrasaurus\"): {0}",
dinosaurs.IndexOf("Muttaburrasaurus"));
Console.WriteLine("\nContains(\"Caudipteryx\"): {0}",
dinosaurs.Contains("Caudipteryx"));
Console.WriteLine("\nInsert(2, \"Nanotyrannus\")");
dinosaurs.Insert(2, "Nanotyrannus");
Display(dinosaurs);
Console.WriteLine("\ndinosaurs[2]: {0}", dinosaurs[2]);
Console.WriteLine("\ndinosaurs[2] = \"Microraptor\"");
dinosaurs[2] = "Microraptor";
Display(dinosaurs);
Console.WriteLine("\nRemove(\"Microraptor\")");
dinosaurs.Remove("Microraptor");
Display(dinosaurs);
Console.WriteLine("\nRemoveAt(0)");
dinosaurs.RemoveAt(0);
Display(dinosaurs);
Console.WriteLine("\ndinosaurs.Clear()");
dinosaurs.Clear();
Console.WriteLine("Count: {0}", dinosaurs.Count);
}
private static void Display(Collection<string> cs)
{
Console.WriteLine();
foreach( string item in cs )
{
Console.WriteLine(item);
}
}
}
/* This code example produces the following output:
4 dinosaurs:
Psitticosaurus
Caudipteryx
Compsognathus
Muttaburrasaurus
IndexOf("Muttaburrasaurus"): 3
Contains("Caudipteryx"): True
Insert(2, "Nanotyrannus")
Psitticosaurus
Caudipteryx
Nanotyrannus
Compsognathus
Muttaburrasaurus
dinosaurs[2]: Nanotyrannus
dinosaurs[2] = "Microraptor"
Psitticosaurus
Caudipteryx
Microraptor
Compsognathus
Muttaburrasaurus
Remove("Microraptor")
Psitticosaurus
Caudipteryx
Compsognathus
Muttaburrasaurus
RemoveAt(0)
Caudipteryx
Compsognathus
Muttaburrasaurus
dinosaurs.Clear()
Count: 0
*/
Imports System.Collections.Generic
Imports System.Collections.ObjectModel
Public Class Demo
Public Shared Sub Main()
Dim dinosaurs As New Collection(Of String)
dinosaurs.Add("Psitticosaurus")
dinosaurs.Add("Caudipteryx")
dinosaurs.Add("Compsognathus")
dinosaurs.Add("Muttaburrasaurus")
Console.WriteLine("{0} dinosaurs:", dinosaurs.Count)
Display(dinosaurs)
Console.WriteLine(vbLf & "IndexOf(""Muttaburrasaurus""): {0}", _
dinosaurs.IndexOf("Muttaburrasaurus"))
Console.WriteLine(vbLf & "Contains(""Caudipteryx""): {0}", _
dinosaurs.Contains("Caudipteryx"))
Console.WriteLine(vbLf & "Insert(2, ""Nanotyrannus"")")
dinosaurs.Insert(2, "Nanotyrannus")
Display(dinosaurs)
Console.WriteLine(vbLf & "dinosaurs(2): {0}", dinosaurs(2))
Console.WriteLine(vbLf & "dinosaurs(2) = ""Microraptor""")
dinosaurs(2) = "Microraptor"
Display(dinosaurs)
Console.WriteLine(vbLf & "Remove(""Microraptor"")")
dinosaurs.Remove("Microraptor")
Display(dinosaurs)
Console.WriteLine(vbLf & "RemoveAt(0)")
dinosaurs.RemoveAt(0)
Display(dinosaurs)
Console.WriteLine(vbLf & "dinosaurs.Clear()")
dinosaurs.Clear()
Console.WriteLine("Count: {0}", dinosaurs.Count)
End Sub
Private Shared Sub Display(ByVal cs As Collection(Of String))
Console.WriteLine()
For Each item As String In cs
Console.WriteLine(item)
Next item
End Sub
End Class
' This code example produces the following output:
'
'4 dinosaurs:
'
'Psitticosaurus
'Caudipteryx
'Compsognathus
'Muttaburrasaurus
'
'IndexOf("Muttaburrasaurus"): 3
'
'Contains("Caudipteryx"): True
'
'Insert(2, "Nanotyrannus")
'
'Psitticosaurus
'Caudipteryx
'Nanotyrannus
'Compsognathus
'Muttaburrasaurus
'
'dinosaurs(2): Nanotyrannus
'
'dinosaurs(2) = "Microraptor"
'
'Psitticosaurus
'Caudipteryx
'Microraptor
'Compsognathus
'Muttaburrasaurus
'
'Remove("Microraptor")
'
'Psitticosaurus
'Caudipteryx
'Compsognathus
'Muttaburrasaurus
'
'RemoveAt(0)
'
'Caudipteryx
'Compsognathus
'Muttaburrasaurus
'
'dinosaurs.Clear()
'Count: 0
範例 2
下列程式代碼範例示範如何從 Collection<T> 泛型類別的建構型別衍生集合類別,以及如何覆寫受保護的 InsertItem、RemoveItem、ClearItems和 SetItem 方法,以提供 Add、Insert、Remove和 Clear 方法的自定義行為,以及設定 Item[] 屬性。
此範例提供的自定義行為是 Changed
通知事件,會在每個受保護方法的結尾引發。
Dinosaurs
類別會繼承 Collection<string>
(Visual Basic 中的Collection(Of String)
),並定義 Changed
事件,該事件會使用 DinosaursChangedEventArgs
類別來取得事件資訊,以及用來識別變更類型的列舉。
程式代碼範例會呼叫數個屬性和方法,Collection<T> 來示範自定義事件。
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
public class Dinosaurs : Collection<string>
{
public event EventHandler<DinosaursChangedEventArgs> Changed;
protected override void InsertItem(int index, string newItem)
{
base.InsertItem(index, newItem);
EventHandler<DinosaursChangedEventArgs> temp = Changed;
if (temp != null)
{
temp(this, new DinosaursChangedEventArgs(
ChangeType.Added, newItem, null));
}
}
protected override void SetItem(int index, string newItem)
{
string replaced = Items[index];
base.SetItem(index, newItem);
EventHandler<DinosaursChangedEventArgs> temp = Changed;
if (temp != null)
{
temp(this, new DinosaursChangedEventArgs(
ChangeType.Replaced, replaced, newItem));
}
}
protected override void RemoveItem(int index)
{
string removedItem = Items[index];
base.RemoveItem(index);
EventHandler<DinosaursChangedEventArgs> temp = Changed;
if (temp != null)
{
temp(this, new DinosaursChangedEventArgs(
ChangeType.Removed, removedItem, null));
}
}
protected override void ClearItems()
{
base.ClearItems();
EventHandler<DinosaursChangedEventArgs> temp = Changed;
if (temp != null)
{
temp(this, new DinosaursChangedEventArgs(
ChangeType.Cleared, null, null));
}
}
}
// Event argument for the Changed event.
//
public class DinosaursChangedEventArgs : EventArgs
{
public readonly string ChangedItem;
public readonly ChangeType ChangeType;
public readonly string ReplacedWith;
public DinosaursChangedEventArgs(ChangeType change, string item,
string replacement)
{
ChangeType = change;
ChangedItem = item;
ReplacedWith = replacement;
}
}
public enum ChangeType
{
Added,
Removed,
Replaced,
Cleared
};
public class Demo
{
public static void Main()
{
Dinosaurs dinosaurs = new Dinosaurs();
dinosaurs.Changed += ChangedHandler;
dinosaurs.Add("Psitticosaurus");
dinosaurs.Add("Caudipteryx");
dinosaurs.Add("Compsognathus");
dinosaurs.Add("Muttaburrasaurus");
Display(dinosaurs);
Console.WriteLine("\nIndexOf(\"Muttaburrasaurus\"): {0}",
dinosaurs.IndexOf("Muttaburrasaurus"));
Console.WriteLine("\nContains(\"Caudipteryx\"): {0}",
dinosaurs.Contains("Caudipteryx"));
Console.WriteLine("\nInsert(2, \"Nanotyrannus\")");
dinosaurs.Insert(2, "Nanotyrannus");
Console.WriteLine("\ndinosaurs[2]: {0}", dinosaurs[2]);
Console.WriteLine("\ndinosaurs[2] = \"Microraptor\"");
dinosaurs[2] = "Microraptor";
Console.WriteLine("\nRemove(\"Microraptor\")");
dinosaurs.Remove("Microraptor");
Console.WriteLine("\nRemoveAt(0)");
dinosaurs.RemoveAt(0);
Display(dinosaurs);
}
private static void Display(Collection<string> cs)
{
Console.WriteLine();
foreach( string item in cs )
{
Console.WriteLine(item);
}
}
private static void ChangedHandler(object source,
DinosaursChangedEventArgs e)
{
if (e.ChangeType==ChangeType.Replaced)
{
Console.WriteLine("{0} was replaced with {1}", e.ChangedItem,
e.ReplacedWith);
}
else if(e.ChangeType==ChangeType.Cleared)
{
Console.WriteLine("The dinosaur list was cleared.");
}
else
{
Console.WriteLine("{0} was {1}.", e.ChangedItem, e.ChangeType);
}
}
}
/* This code example produces the following output:
Psitticosaurus was Added.
Caudipteryx was Added.
Compsognathus was Added.
Muttaburrasaurus was Added.
Psitticosaurus
Caudipteryx
Compsognathus
Muttaburrasaurus
IndexOf("Muttaburrasaurus"): 3
Contains("Caudipteryx"): True
Insert(2, "Nanotyrannus")
Nanotyrannus was Added.
dinosaurs[2]: Nanotyrannus
dinosaurs[2] = "Microraptor"
Nanotyrannus was replaced with Microraptor
Remove("Microraptor")
Microraptor was Removed.
RemoveAt(0)
Psitticosaurus was Removed.
Caudipteryx
Compsognathus
Muttaburrasaurus
*/
Imports System.Collections.Generic
Imports System.Collections.ObjectModel
Public Class Dinosaurs
Inherits Collection(Of String)
Public Event Changed As EventHandler(Of DinosaursChangedEventArgs)
Protected Overrides Sub InsertItem( _
ByVal index As Integer, ByVal newItem As String)
MyBase.InsertItem(index, newItem)
RaiseEvent Changed(Me, New DinosaursChangedEventArgs( _
ChangeType.Added, newItem, Nothing))
End Sub
Protected Overrides Sub SetItem(ByVal index As Integer, _
ByVal newItem As String)
Dim replaced As String = Items(index)
MyBase.SetItem(index, newItem)
RaiseEvent Changed(Me, New DinosaursChangedEventArgs( _
ChangeType.Replaced, replaced, newItem))
End Sub
Protected Overrides Sub RemoveItem(ByVal index As Integer)
Dim removedItem As String = Items(index)
MyBase.RemoveItem(index)
RaiseEvent Changed(Me, New DinosaursChangedEventArgs( _
ChangeType.Removed, removedItem, Nothing))
End Sub
Protected Overrides Sub ClearItems()
MyBase.ClearItems()
RaiseEvent Changed(Me, New DinosaursChangedEventArgs( _
ChangeType.Cleared, Nothing, Nothing))
End Sub
End Class
' Event argument for the Changed event.
'
Public Class DinosaursChangedEventArgs
Inherits EventArgs
Public ReadOnly ChangedItem As String
Public ReadOnly ChangeType As ChangeType
Public ReadOnly ReplacedWith As String
Public Sub New(ByVal change As ChangeType, ByVal item As String, _
ByVal replacement As String)
ChangeType = change
ChangedItem = item
ReplacedWith = replacement
End Sub
End Class
Public Enum ChangeType
Added
Removed
Replaced
Cleared
End Enum
Public Class Demo
Public Shared Sub Main()
Dim dinosaurs As New Dinosaurs
AddHandler dinosaurs.Changed, AddressOf ChangedHandler
dinosaurs.Add("Psitticosaurus")
dinosaurs.Add("Caudipteryx")
dinosaurs.Add("Compsognathus")
dinosaurs.Add("Muttaburrasaurus")
Display(dinosaurs)
Console.WriteLine(vbLf & "IndexOf(""Muttaburrasaurus""): {0}", _
dinosaurs.IndexOf("Muttaburrasaurus"))
Console.WriteLine(vbLf & "Contains(""Caudipteryx""): {0}", _
dinosaurs.Contains("Caudipteryx"))
Console.WriteLine(vbLf & "Insert(2, ""Nanotyrannus"")")
dinosaurs.Insert(2, "Nanotyrannus")
Console.WriteLine(vbLf & "dinosaurs(2): {0}", dinosaurs(2))
Console.WriteLine(vbLf & "dinosaurs(2) = ""Microraptor""")
dinosaurs(2) = "Microraptor"
Console.WriteLine(vbLf & "Remove(""Microraptor"")")
dinosaurs.Remove("Microraptor")
Console.WriteLine(vbLf & "RemoveAt(0)")
dinosaurs.RemoveAt(0)
Display(dinosaurs)
End Sub
Private Shared Sub Display(ByVal cs As Collection(Of String))
Console.WriteLine()
For Each item As String In cs
Console.WriteLine(item)
Next item
End Sub
Private Shared Sub ChangedHandler(ByVal source As Object, _
ByVal e As DinosaursChangedEventArgs)
If e.ChangeType = ChangeType.Replaced Then
Console.WriteLine("{0} was replaced with {1}", _
e.ChangedItem, e.ReplacedWith)
ElseIf e.ChangeType = ChangeType.Cleared Then
Console.WriteLine("The dinosaur list was cleared.")
Else
Console.WriteLine("{0} was {1}.", _
e.ChangedItem, e.ChangeType)
End If
End Sub
End Class
' This code example produces the following output:
'
'Psitticosaurus was Added.
'Caudipteryx was Added.
'Compsognathus was Added.
'Muttaburrasaurus was Added.
'
'Psitticosaurus
'Caudipteryx
'Compsognathus
'Muttaburrasaurus
'
'IndexOf("Muttaburrasaurus"): 3
'
'Contains("Caudipteryx"): True
'
'Insert(2, "Nanotyrannus")
'Nanotyrannus was Added.
'
'dinosaurs(2): Nanotyrannus
'
'dinosaurs(2) = "Microraptor"
'Nanotyrannus was replaced with Microraptor
'
'Remove("Microraptor")
'Microraptor was Removed.
'
'RemoveAt(0)
'Psitticosaurus was Removed.
'
'Caudipteryx
'Compsognathus
'Muttaburrasaurus
備註
Collection<T> 類別可以藉由建立其中一個建構型別的實例來立即使用;您只需要指定要包含在集合中的物件類型。 此外,您可以從任何建構的類型衍生自己的集合類型,或從 Collection<T> 類別本身衍生泛型集合類型。
Collection<T> 類別提供受保護的方法,可用來在新增和移除專案、清除集合或設定現有專案的值時自定義其行為。
大部分 Collection<T> 物件都可以修改。 不過,無法使用唯讀 IList<T> 物件初始化的 Collection<T> 物件。 如需此類別的唯讀版本,請參閱 ReadOnlyCollection<T>。
這個集合中的元素可以使用整數索引來存取。 此集合中的索引是以零起始。
Collection<T> 接受 null
作為參考型別的有效值,並允許重複的專案。
給繼承者的注意事項
此基類可供實作者更輕鬆地建立自定義集合。 鼓勵實作者擴充此基類,而不是建立自己的基類。
建構函式
Collection<T>() |
初始化空 Collection<T> 類別的新實例。 |
Collection<T>(IList<T>) |
將 Collection<T> 類別的新實例初始化為指定清單的包裝函式。 |
屬性
Count |
取得實際包含在 Collection<T>中的項目數目。 |
Item[Int32] |
取得或設定位於指定索引處的專案。 |
Items |
取得 Collection<T>周圍的 IList<T> 包裝函式。 |
方法
Add(T) |
將物件加入至 Collection<T>的結尾。 |
Clear() |
從 Collection<T>移除所有專案。 |
ClearItems() |
從 Collection<T>移除所有專案。 |
Contains(T) |
判斷專案是否在 Collection<T>中。 |
CopyTo(T[], Int32) |
從目標陣列的指定索引開始,將整個 Collection<T> 複製到相容的一維 Array。 |
Equals(Object) |
判斷指定的物件是否等於目前的物件。 (繼承來源 Object) |
GetEnumerator() |
傳回逐一查看 Collection<T>的列舉值。 |
GetHashCode() |
做為預設哈希函式。 (繼承來源 Object) |
GetType() |
取得目前實例的 Type。 (繼承來源 Object) |
IndexOf(T) |
搜尋指定的物件,並傳回整個 Collection<T>中第一個出現專案的以零起始的索引。 |
Insert(Int32, T) |
將專案插入指定索引處的 Collection<T>。 |
InsertItem(Int32, T) |
將專案插入指定索引處的 Collection<T>。 |
MemberwiseClone() |
建立目前 Object的淺層複本。 (繼承來源 Object) |
Remove(T) |
從 Collection<T>移除第一個出現的特定物件。 |
RemoveAt(Int32) |
拿掉位於 Collection<T>之指定索引處的專案。 |
RemoveItem(Int32) |
拿掉位於 Collection<T>之指定索引處的專案。 |
SetItem(Int32, T) |
取代位於指定索引處的專案。 |
ToString() |
傳回表示目前 物件的字串。 (繼承來源 Object) |
明確介面實作
ICollection.CopyTo(Array, Int32) |
從特定 Array 索引開始,將 ICollection 的專案複製到 Array。 |
ICollection.IsSynchronized |
取得值,指出是否同步存取 ICollection (線程安全)。 |
ICollection.SyncRoot |
取得對象,這個物件可用來同步存取 ICollection。 |
ICollection<T>.IsReadOnly |
取得值,指出 ICollection<T> 是否為唯讀。 |
IEnumerable.GetEnumerator() |
傳回逐一查看集合的列舉值。 |
IList.Add(Object) |
將專案加入至 IList。 |
IList.Contains(Object) |
判斷 IList 是否包含特定值。 |
IList.IndexOf(Object) |
決定 IList中特定專案的索引。 |
IList.Insert(Int32, Object) |
將專案插入指定索引處的 IList。 |
IList.IsFixedSize |
取得值,指出 IList 是否有固定大小。 |
IList.IsReadOnly |
取得值,指出 IList 是否為唯讀。 |
IList.Item[Int32] |
取得或設定位於指定索引處的專案。 |
IList.Remove(Object) |
從 IList移除第一個出現的特定物件。 |
擴充方法
適用於
執行緒安全性
此類型的公用靜態 (Shared
) 成員是安全線程。 不保證任何實例成員都是安全線程。
只要集合未修改,Collection<T> 就可以同時支援多個讀取器。 即便如此,透過集合列舉本質上不是安全線程的程式。 若要保證列舉期間的線程安全性,您可以在整個列舉期間鎖定集合。 若要允許多個線程存取集合以進行讀取和寫入,您必須實作自己的同步處理。