共用方式為


UndoEngine.UndoUnit.ComponentChanging(ComponentChangingEventArgs) 方法

定義

收到來自 UndoEngine 的呼叫,以回應 ComponentChanging 事件。

public:
 virtual void ComponentChanging(System::ComponentModel::Design::ComponentChangingEventArgs ^ e);
public virtual void ComponentChanging (System.ComponentModel.Design.ComponentChangingEventArgs e);
abstract member ComponentChanging : System.ComponentModel.Design.ComponentChangingEventArgs -> unit
override this.ComponentChanging : System.ComponentModel.Design.ComponentChangingEventArgs -> unit
Public Overridable Sub ComponentChanging (e As ComponentChangingEventArgs)

參數

e
ComponentChangingEventArgs

ComponentChangedEventArgs,其中包含事件資料。

適用於

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