EventLogEntryCollection 類別
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
定義 EventLogEntry 執行個體集合的大小和列舉值。
public ref class EventLogEntryCollection : System::Collections::ICollection
public class EventLogEntryCollection : System.Collections.ICollection
type EventLogEntryCollection = class
interface ICollection
interface IEnumerable
Public Class EventLogEntryCollection
Implements ICollection
- 繼承
-
EventLogEntryCollection
- 實作
範例
下列範例示範如何從 EventLogEntryCollection 物件取得事件記錄檔資訊。
#using <System.dll>
using namespace System;
using namespace System::Collections;
using namespace System::Diagnostics;
int main()
{
try
{
String^ myLogName = "MyNewLog";
// Check if the source exists.
if ( !EventLog::SourceExists( "MySource" ) )
{
//Create source.
EventLog::CreateEventSource( "MySource", myLogName );
Console::WriteLine( "Creating EventSource" );
}
else
myLogName = EventLog::LogNameFromSourceName( "MySource", "." );
// Get the EventLog associated if the source exists.
// Create an EventLog instance and assign its source.
EventLog^ myEventLog2 = gcnew EventLog;
myEventLog2->Source = "MySource";
// Write an informational entry to the event log.
myEventLog2->WriteEntry( "Successfully created a new Entry in the Log" );
myEventLog2->Close();
// Create a new EventLog Object*.
EventLog^ myEventLog1 = gcnew EventLog;
myEventLog1->Log = myLogName;
// Obtain the Log Entries of S"MyNewLog".
EventLogEntryCollection^ myEventLogEntryCollection = myEventLog1->Entries;
myEventLog1->Close();
Console::WriteLine( "The number of entries in 'MyNewLog' = {0}", myEventLogEntryCollection->Count );
// Display the 'Message' property of EventLogEntry.
for ( int i = 0; i < myEventLogEntryCollection->Count; i++ )
{
Console::WriteLine( "The Message of the EventLog is : {0}", myEventLogEntryCollection[ i ]->Message );
}
// Copy the EventLog entries to Array of type EventLogEntry.
array<EventLogEntry^>^myEventLogEntryArray = gcnew array<EventLogEntry^>(myEventLogEntryCollection->Count);
myEventLogEntryCollection->CopyTo( myEventLogEntryArray, 0 );
IEnumerator^ myEnumerator = myEventLogEntryArray->GetEnumerator();
while ( myEnumerator->MoveNext() )
{
EventLogEntry^ myEventLogEntry = safe_cast<EventLogEntry^>(myEnumerator->Current);
Console::WriteLine( "The LocalTime the Event is generated is {0}", myEventLogEntry->TimeGenerated );
}
}
catch ( Exception^ e )
{
Console::WriteLine( "Exception: {0}", e->Message );
}
}
using System;
using System.Collections;
using System.Diagnostics;
class EventLogEntryCollection_Item
{
public static void Main()
{
try
{
string myLogName = "MyNewLog";
// Check if the source exists.
if (!EventLog.SourceExists("MySource"))
{
// Create the source.
// An event log source should not be created and immediately used.
// There is a latency time to enable the source, it should be created
// prior to executing the application that uses the source.
// Execute this sample a second time to use the new source.
EventLog.CreateEventSource("MySource", myLogName);
Console.WriteLine("Creating EventSource");
Console.WriteLine("Exiting, execute the application a second time to use the source.");
// The source is created. Exit the application to allow it to be registered.
return;
}
else
{
// Get the EventLog associated if the source exists.
myLogName = EventLog.LogNameFromSourceName("MySource", ".");
}
// Create an EventLog instance and assign its source.
EventLog myEventLog2 = new EventLog();
myEventLog2.Source = "MySource";
// Write an informational entry to the event log.
myEventLog2.WriteEntry("Successfully created a new Entry in the Log");
myEventLog2.Close();
// Create a new EventLog object.
EventLog myEventLog1 = new EventLog();
myEventLog1.Log = myLogName;
// Obtain the Log Entries of "MyNewLog".
EventLogEntryCollection myEventLogEntryCollection =
myEventLog1.Entries;
myEventLog1.Close();
Console.WriteLine("The number of entries in 'MyNewLog' = "
+ myEventLogEntryCollection.Count);
// Display the 'Message' property of EventLogEntry.
for (int i = 0; i < myEventLogEntryCollection.Count; i++)
{
Console.WriteLine("The Message of the EventLog is :"
+ myEventLogEntryCollection[i].Message);
}
// Copy the EventLog entries to Array of type EventLogEntry.
EventLogEntry[] myEventLogEntryArray =
new EventLogEntry[myEventLogEntryCollection.Count];
myEventLogEntryCollection.CopyTo(myEventLogEntryArray, 0);
IEnumerator myEnumerator = myEventLogEntryArray.GetEnumerator();
while (myEnumerator.MoveNext())
{
EventLogEntry myEventLogEntry = (EventLogEntry)myEnumerator.Current;
Console.WriteLine("The LocalTime the Event is generated is "
+ myEventLogEntry.TimeGenerated);
}
}
catch (Exception e)
{
Console.WriteLine("Exception:{0}", e.Message);
}
}
}
Imports System.Collections
Imports System.Diagnostics
Class EventLogEntryCollection_Item
Public Shared Sub Main()
Try
Dim myLogName As String = "MyNewlog"
' Check if the source exists.
If Not EventLog.SourceExists("MySource") Then
'Create source.
EventLog.CreateEventSource("MySource", myLogName)
Console.WriteLine("Creating EventSource")
' Get the EventLog associated if the source exists.
Else
myLogName = EventLog.LogNameFromSourceName("MySource", ".")
End If
' Create an EventLog instance and assign its source.
Dim myEventLog2 As New EventLog()
myEventLog2.Source = "MySource"
' Write an informational entry to the event log.
myEventLog2.WriteEntry("Successfully created a new Entry in the Log")
myEventLog2.Close()
' Create a new EventLog object.
Dim myEventLog1 As New EventLog()
myEventLog1.Log = myLogName
' Obtain the Log Entries of "MyNewLog".
Dim myEventLogEntryCollection As EventLogEntryCollection = myEventLog1.Entries
myEventLog1.Close()
Console.WriteLine("The number of entries in 'MyNewLog' = " + _
myEventLogEntryCollection.Count.ToString())
' Display the 'Message' property of EventLogEntry.
Dim i As Integer
For i = 0 To myEventLogEntryCollection.Count - 1
Console.WriteLine("The Message of the EventLog is :" + _
myEventLogEntryCollection(i).Message)
Next i
' Copy the EventLog entries to Array of type EventLogEntry.
Dim myEventLogEntryArray(myEventLogEntryCollection.Count-1) As EventLogEntry
myEventLogEntryCollection.CopyTo(myEventLogEntryArray, 0)
Dim myEnumerator As IEnumerator = myEventLogEntryArray.GetEnumerator()
While myEnumerator.MoveNext()
Dim myEventLogEntry As EventLogEntry = CType(myEnumerator.Current, EventLogEntry)
Console.WriteLine("The LocalTime the Event is generated is " + _
myEventLogEntry.TimeGenerated)
End While
Catch e As Exception
Console.WriteLine("Exception:{0}", e.Message.ToString())
End Try
End Sub
End Class
備註
讀取與 實例相關聯的EventLog專案時,EventLogEntryCollection請使用 類別。 類別 Entries 的 EventLog 屬性是事件記錄檔中所有專案的集合。
由於新專案會附加至現有的清單,因此逐步執行集合可讓您存取最初建立 EventLogEntryCollection之後所建立的專案。 不過,在您檢視整個列表之後,它不會以新的專案更新。
屬性
Count |
取得事件記錄檔中的項目數目 (也就是 EventLogEntry 集合中項目的數目)。 |
Item[Int32] |
根據以 0 (零) 起始的索引來取得事件記錄檔中的項目。 |
方法
CopyTo(EventLogEntry[], Int32) |
從特定的陣列索引開始,將 EventLogEntryCollection 的元素複製到 EventLogEntry 執行個體的陣列。 |
Equals(Object) |
判斷指定的物件是否等於目前的物件。 (繼承來源 Object) |
GetEnumerator() |
支援 EventLogEntryCollection 物件的簡易反覆運算。 |
GetHashCode() |
做為預設雜湊函式。 (繼承來源 Object) |
GetType() |
取得目前執行個體的 Type。 (繼承來源 Object) |
MemberwiseClone() |
建立目前 Object 的淺層複製。 (繼承來源 Object) |
ToString() |
傳回代表目前物件的字串。 (繼承來源 Object) |
明確介面實作
ICollection.CopyTo(Array, Int32) | |
ICollection.IsSynchronized |
取得值,指出 EventLogEntryCollection 的存取是否同步 (安全執行緒)。 |
ICollection.SyncRoot |
取得可用來同步處理對 EventLogEntryCollection 物件之存取的物件。 |
擴充方法
Cast<TResult>(IEnumerable) |
將 IEnumerable 的項目轉換成指定的型別。 |
OfType<TResult>(IEnumerable) |
根據指定的型別來篩選 IEnumerable 的項目。 |
AsParallel(IEnumerable) |
啟用查詢的平行化作業。 |
AsQueryable(IEnumerable) |
將 IEnumerable 轉換成 IQueryable。 |