Matrix.Reset 方法
定義
重要
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重設此 Matrix 讓識別矩陣的元素。
public:
void Reset();
public void Reset ();
member this.Reset : unit -> unit
Public Sub Reset ()
範例
下列程式代碼範例的設計目的是要與 Windows Forms 搭配使用,而且需要 PaintEventArgse
Paint 事件物件。 程式代碼會執行下列動作:
建立縮放矩陣。
列出畫面的矩陣元素。
將矩陣重設為身分識別。
列出畫面中的元素。
將矩陣轉譯為 X 軸中的 50 點,並在 Y 軸中轉譯 40 點。
列出已翻譯矩陣的元素到畫面。
在套用矩陣轉換之前,繪製矩形到畫面上(藍色矩形)。
將轉換套用至矩形。
使用與上一個矩形相同的座標,繪製轉換的矩形會繪製到畫面(紅色矩形)。
請注意,紅色矩形並未縮放(因為重設),而是在 x 軸和 Y 軸中轉譯。
public:
void ResetExample( PaintEventArgs^ e )
{
Pen^ myPen = gcnew Pen( Color::Blue,1.0f );
Pen^ myPen2 = gcnew Pen( Color::Red,1.0f );
// Create a matrix that scales by 5 in the x direction and
// by 3 in the y direction.
Matrix^ myMatrix = gcnew Matrix( 5.0f,0.0f,0.0f,3.0f,0.0f,0.0f );
// List the matrix elements to the screen.
ListMatrixElements( e, myMatrix, "Beginning Matrix", 6, 20 );
// Reset the matrix to identity.
myMatrix->Reset();
// Again list the matrix elements to the screen.
ListMatrixElements2( e, myMatrix, "Matrix After Reset", 6, 40 );
// Translate the matrix by 50 points in the x-axis and 40 points
// in the y-axis.
myMatrix->Translate( 50.0f, 40.0f );
// List the matrix elements to the screen.
ListMatrixElements1( e, myMatrix, "Matrix After Translation", 6, 60 );
// Draw a rectangle to the screen.
e->Graphics->DrawRectangle( myPen, 0, 0, 100, 100 );
// Apply the matrix transform to the Graphics.
e->Graphics->Transform = myMatrix;
// Draw another rectangle to the screen that has the transform
// applied.
e->Graphics->DrawRectangle( myPen2, 0, 0, 100, 100 );
}
//-------------------------------------------------------
// This function is a helper function to
// list the contents of a matrix.
//-------------------------------------------------------
void ListMatrixElements2( PaintEventArgs^ e, Matrix^ matrix, String^ matrixName, int numElements, int y )
{
// Set up variables for drawing the array
// of points to the screen.
int i;
float x = 20,X = 200;
System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );
// Draw the matrix name to the screen.
e->Graphics->DrawString( String::Concat( matrixName, ": " ), myFont, myBrush, (float)x, (float)y );
// Draw the set of path points and types to the screen.
for ( i = 0; i < numElements; i++ )
{
e->Graphics->DrawString( String::Concat( matrix->Elements[ i ], ", " ), myFont, myBrush, (float)X, (float)y );
X += 30;
}
}
public void ResetExample(PaintEventArgs e)
{
Pen myPen = new Pen(Color.Blue, 1);
Pen myPen2 = new Pen(Color.Red, 1);
// Create a matrix that scales by 5 in the x direction and
// by 3 in the y direction.
Matrix myMatrix = new Matrix(
5.0f, 0.0f, 0.0f, 3.0f, 0.0f, 0.0f);
// List the matrix elements to the screen.
ListMatrixElements(e, myMatrix, "Beginning Matrix", 6, 20);
// Reset the matrix to identity.
myMatrix.Reset();
// Again list the matrix elements to the screen.
ListMatrixElements2(e, myMatrix, "Matrix After Reset", 6, 40);
// Translate the matrix by 50 points in the x-axis and 40 points
// in the y-axis.
myMatrix.Translate(50.0f, 40.0f);
// List the matrix elements to the screen.
ListMatrixElements1(e, myMatrix, "Matrix After Translation", 6, 60);
// Draw a rectangle to the screen.
e.Graphics.DrawRectangle(myPen, 0, 0, 100, 100);
// Apply the matrix transform to the Graphics.
e.Graphics.Transform = myMatrix;
// Draw another rectangle to the screen that has the transform
// applied.
e.Graphics.DrawRectangle(myPen2, 0, 0, 100, 100);
}
//-------------------------------------------------------
// This function is a helper function to
// list the contents of a matrix.
//-------------------------------------------------------
public void ListMatrixElements2(
PaintEventArgs e,
Matrix matrix,
string matrixName,
int numElements,
int y)
{
// Set up variables for drawing the array
// of points to the screen.
int i;
float x = 20, X = 200;
Font myFont = new Font("Arial", 8);
SolidBrush myBrush = new SolidBrush(Color.Black);
// Draw the matrix name to the screen.
e.Graphics.DrawString(
matrixName + ": ",
myFont,
myBrush,
x,
y);
// Draw the set of path points and types to the screen.
for(i=0; i < numElements; i++)
{
e.Graphics.DrawString(
matrix.Elements[i].ToString() + ", ",
myFont,
myBrush,
X,
y);
X += 30;
}
}
Public Sub ResetExample(ByVal e As PaintEventArgs)
Dim myPen As New Pen(Color.Blue, 1)
Dim myPen2 As New Pen(Color.Red, 1)
Dim myMatrix As New Matrix(5.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F)
ListMatrixElementsHelper2(e, myMatrix, "Beginning Matrix", 6, 20)
myMatrix.Reset()
ListMatrixElementsHelper(e, myMatrix, "Matrix After Reset", 6, 40)
' Translate.
myMatrix.Translate(50.0F, 40.0F)
ListMatrixElementsHelper(e, myMatrix, "Matrix After Translation", _
6, 60)
e.Graphics.DrawRectangle(myPen, 0, 0, 100, 100)
e.Graphics.Transform = myMatrix
e.Graphics.DrawRectangle(myPen2, 0, 0, 100, 100)
End Sub
' A helper function to list the contents of a matrix.
Public Sub ListMatrixElementsHelper2(ByVal e As PaintEventArgs, _
ByVal matrix As Matrix, ByVal matrixName As String, ByVal numElements As Integer, _
ByVal y As Integer)
' Set up variables for drawing the array
' of points to the screen.
Dim i As Integer
Dim x As Single = 20
Dim j As Single = 200
Dim myFont As New Font("Arial", 8)
Dim myBrush As New SolidBrush(Color.Black)
' Draw the matrix name to the screen.
e.Graphics.DrawString(matrixName + ": ", myFont, myBrush, x, y)
' Draw the set of path points and types to the screen.
For i = 0 To numElements - 1
e.Graphics.DrawString(matrix.Elements(i).ToString() + ", ", _
myFont, myBrush, j, y)
j += 30
Next i
End Sub
備註
識別矩陣主要對角線上的元素為1。 識別矩陣的所有其他元素都是0。