GC.KeepAlive(Object) 方法

定義

引用指定的物件,使其從目前例程開始到此方法被呼叫時,無法進行垃圾回收。

public:
 static void KeepAlive(System::Object ^ obj);
public static void KeepAlive(object obj);
public static void KeepAlive(object? obj);
static member KeepAlive : obj -> unit
Public Shared Sub KeepAlive (obj As Object)

參數

obj
Object

作為參考的對象。

範例

以下程式碼範例在其方法開始 Main 時建立一個物件,直到最後 KeepAlive 才再次參考該物件,該方法被呼叫。 該物件在方法執行 Main 30 秒期間內持續存在,儘管呼叫了 Collect and WaitForPendingFinalizers 方法。

using System;
using System.Threading;
using System.Runtime.InteropServices;

// A simple class that exposes two static Win32 functions.
// One is a delegate type and the other is an enumerated type.
public class MyWin32
{
    // Declare the SetConsoleCtrlHandler function
    // as external and receiving a delegate.
    [DllImport("Kernel32")]
    public static extern Boolean SetConsoleCtrlHandler(HandlerRoutine Handler,
        Boolean Add);

    // A delegate type to be used as the handler routine
    // for SetConsoleCtrlHandler.
    public delegate Boolean HandlerRoutine(CtrlTypes CtrlType);

    // An enumerated type for the control messages
    // sent to the handler routine.
    public enum CtrlTypes
    {
        CTRL_C_EVENT = 0,
        CTRL_BREAK_EVENT,
        CTRL_CLOSE_EVENT,
        CTRL_LOGOFF_EVENT = 5,
        CTRL_SHUTDOWN_EVENT
    }
}

public class MyApp
{
    // A private static handler function in the MyApp class.
    static Boolean Handler(MyWin32.CtrlTypes CtrlType)
    {
        String message = "This message should never be seen!";

        // A switch to handle the event type.
        switch(CtrlType)
        {
            case MyWin32.CtrlTypes.CTRL_C_EVENT:
                message = "A CTRL_C_EVENT was raised by the user.";
                break;
            case MyWin32.CtrlTypes.CTRL_BREAK_EVENT:
                message = "A CTRL_BREAK_EVENT was raised by the user.";
                break;
            case MyWin32.CtrlTypes.CTRL_CLOSE_EVENT:
                message = "A CTRL_CLOSE_EVENT was raised by the user.";
                break;
            case MyWin32.CtrlTypes.CTRL_LOGOFF_EVENT:
                message = "A CTRL_LOGOFF_EVENT was raised by the user.";
                break;
            case MyWin32.CtrlTypes.CTRL_SHUTDOWN_EVENT:
                message = "A CTRL_SHUTDOWN_EVENT was raised by the user.";
                break;
        }

        // Use interop to display a message for the type of event.
        Console.WriteLine(message);

        return true;
    }

    public static void Main()
    {

        // Use interop to set a console control handler.
        MyWin32.HandlerRoutine hr = new MyWin32.HandlerRoutine(Handler);
        MyWin32.SetConsoleCtrlHandler(hr, true);

        // Give the user some time to raise a few events.
        Console.WriteLine("Waiting 30 seconds for console ctrl events...");

        // The object hr is not referred to again.
        // The garbage collector can detect that the object has no
        // more managed references and might clean it up here while
        // the unmanaged SetConsoleCtrlHandler method is still using it.
        
        // Force a garbage collection to demonstrate how the hr
        // object will be handled.
        GC.Collect();
        GC.WaitForPendingFinalizers();
        GC.Collect();
        
        Thread.Sleep(30000);

        // Display a message to the console when the unmanaged method
        // has finished its work.
        Console.WriteLine("Finished!");

        // Call GC.KeepAlive(hr) at this point to maintain a reference to hr.
        // This will prevent the garbage collector from collecting the
        // object during the execution of the SetConsoleCtrlHandler method.
        GC.KeepAlive(hr);
        Console.Read();
    }
}
open System
open System.Threading
open System.Runtime.InteropServices

// A simple module that exposes two static Win32 functions.
// One is a delegate type and the other is an enumerated type.
module MyWin32 =
    // An enumerated type for the control messages
    // sent to the handler routine.
    type CtrlTypes =
        | CTRL_C_EVENT = 0
        | CTRL_BREAK_EVENT = 1
        | CTRL_CLOSE_EVENT = 2
        | CTRL_LOGOFF_EVENT = 5
        | CTRL_SHUTDOWN_EVENT = 6

    // A delegate type to be used as the handler routine for SetConsoleCtrlHandler.
    type HandlerRoutine = delegate of CtrlTypes -> bool

    // Declare the SetConsoleCtrlHandler function
    // as external and receiving a delegate.
    [<DllImport "Kernel32">]
    extern bool SetConsoleCtrlHandler(HandlerRoutine Handler, bool Add)

// A private static handler function in the MyApp class.
let handler (ctrlType: MyWin32.CtrlTypes) =
    let message =
        // Pattern match to handle the event type.
        match ctrlType with
        | MyWin32.CtrlTypes.CTRL_C_EVENT ->
            "A CTRL_C_EVENT was raised by the user."
        | MyWin32.CtrlTypes.CTRL_BREAK_EVENT ->
            "A CTRL_BREAK_EVENT was raised by the user."
        | MyWin32.CtrlTypes.CTRL_CLOSE_EVENT ->
            "A CTRL_CLOSE_EVENT was raised by the user."
        | MyWin32.CtrlTypes.CTRL_LOGOFF_EVENT ->
            "A CTRL_LOGOFF_EVENT was raised by the user."
        | MyWin32.CtrlTypes.CTRL_SHUTDOWN_EVENT ->
            "A CTRL_SHUTDOWN_EVENT was raised by the user."
        | _ -> "This message should never be seen!"

    // Use interop to display a message for the type of event.
    printfn $"{message}"
    true

// Use interop to set a console control handler.
let hr = MyWin32.HandlerRoutine handler
MyWin32.SetConsoleCtrlHandler(hr, true) |> ignore

// Give the user some time to raise a few events.
printfn "Waiting 30 seconds for console ctrl events..."

// The object hr is not referred to again.
// The garbage collector can detect that the object has no
// more managed references and might clean it up here while
// the unmanaged SetConsoleCtrlHandler method is still using it.

// Force a garbage collection to demonstrate how the hr
// object will be handled.
GC.Collect()
GC.WaitForPendingFinalizers()
GC.Collect()

Thread.Sleep 30000

// Display a message to the console when the unmanaged method
// has finished its work.
printfn "Finished!"

// Call GC.KeepAlive(hr) at this point to maintain a reference to hr.
// This will prevent the garbage collector from collecting the
// object during the execution of the SetConsoleCtrlHandler method.
GC.KeepAlive hr
Console.Read() |> ignore
Imports System.Threading
Imports System.Runtime.InteropServices

' A simple class that exposes two static Win32 functions.
' One is a delegate type and the other is an enumerated type.

Public Class MyWin32

   ' Declare the SetConsoleCtrlHandler function as external 
   ' and receiving a delegate.   
   <DllImport("Kernel32")> _
   Public Shared Function SetConsoleCtrlHandler(ByVal Handler As HandlerRoutine, _
         ByVal Add As Boolean) As Boolean
   End Function


   ' A delegate type to be used as the handler routine 
   ' for SetConsoleCtrlHandler.
   Delegate Function HandlerRoutine(ByVal CtrlType As CtrlTypes) As [Boolean]

   ' An enumerated type for the control messages 
   ' sent to the handler routine.

   Public Enum CtrlTypes
      CTRL_C_EVENT = 0
      CTRL_BREAK_EVENT
      CTRL_CLOSE_EVENT
      CTRL_LOGOFF_EVENT = 5
      CTRL_SHUTDOWN_EVENT
   End Enum
End Class

Public Class MyApp

   ' A private static handler function in the MyApp class.
   Shared Function Handler(ByVal CtrlType As MyWin32.CtrlTypes) As [Boolean]
      Dim message As [String] = "This message should never be seen!"

      ' A select case to handle the event type.
      Select Case CtrlType
         Case MyWin32.CtrlTypes.CTRL_C_EVENT
            message = "A CTRL_C_EVENT was raised by the user."
         Case MyWin32.CtrlTypes.CTRL_BREAK_EVENT
            message = "A CTRL_BREAK_EVENT was raised by the user."
         Case MyWin32.CtrlTypes.CTRL_CLOSE_EVENT
            message = "A CTRL_CLOSE_EVENT was raised by the user."
         Case MyWin32.CtrlTypes.CTRL_LOGOFF_EVENT
            message = "A CTRL_LOGOFF_EVENT was raised by the user."
         Case MyWin32.CtrlTypes.CTRL_SHUTDOWN_EVENT
            message = "A CTRL_SHUTDOWN_EVENT was raised by the user."
      End Select

      ' Use interop to display a message for the type of event.
      Console.WriteLine(message)

      Return True
   End Function


   Public Shared Sub Main()
      ' Use interop to set a console control handler.
      Dim hr As New MyWin32.HandlerRoutine(AddressOf Handler)
      MyWin32.SetConsoleCtrlHandler(hr, True)

      ' Give the user some time to raise a few events.
      Console.WriteLine("Waiting 30 seconds for console ctrl events...")

      ' The object hr is not referred to again.
      ' The garbage collector can detect that the object has no
      ' more managed references and might clean it up here while
      ' the unmanaged SetConsoleCtrlHandler method is still using it.      
      ' Force a garbage collection to demonstrate how the hr
      ' object will be handled.
      GC.Collect()
      GC.WaitForPendingFinalizers()
      GC.Collect()

      Thread.Sleep(30000)

      ' Display a message to the console when the unmanaged method
      ' has finished its work.
      Console.WriteLine("Finished!")

      ' Call GC.KeepAlive(hr) at this point to maintain a reference to hr. 
      ' This will prevent the garbage collector from collecting the 
      ' object during the execution of the SetConsoleCtrlHandler method.
      GC.KeepAlive(hr)
      Console.Read()
   End Sub
End Class

備註

KeepAlive 方法的目的是確保存在一個參考,指向一個有被垃圾回收者過早回收風險的物件。 常見的情況是,當受管理程式碼或資料中沒有對該物件的參考,但該物件仍在非受管理程式碼中被使用,例如 Windows API、非受管理 DLL 或使用 COM 的方法。

此方法會參考參數 obj ,使該物件從例程開始到執行順序中不符合垃圾回收資格。 在必須有可用的指令 obj 範圍的最後而非起始處編碼此方法。

KeepAlive 方法不執行任何操作,且除了延長作為參數的物件壽命外,沒有產生任何副作用。

適用於