共用方式為


PingCompletedEventArgs 類別

定義

提供 PingCompleted 事件的資料。

public ref class PingCompletedEventArgs : System::ComponentModel::AsyncCompletedEventArgs
public class PingCompletedEventArgs : System.ComponentModel.AsyncCompletedEventArgs
type PingCompletedEventArgs = class
    inherit AsyncCompletedEventArgs
Public Class PingCompletedEventArgs
Inherits AsyncCompletedEventArgs
繼承
PingCompletedEventArgs

範例

下列程式碼範例示範如何以非同步方式傳送 ICMP 回應要求。

#using <System.dll>

using namespace System;
using namespace System::Text;
using namespace System::Net;
using namespace System::Net::NetworkInformation;
using namespace System::ComponentModel;
using namespace System::Threading;
void PingCompletedCallback( Object^ sender, PingCompletedEventArgs^ e );
void DisplayReply( PingReply^ reply );
int main()
{
   array<String^>^args = Environment::GetCommandLineArgs();
   if ( args->Length == 1 )
      throw gcnew ArgumentException( "Ping needs a host or IP Address." );

   String^ who = args[ 1 ];
   AutoResetEvent^ waiter = gcnew AutoResetEvent( false );
   
   Ping ^ pingSender = gcnew Ping;
   
   // When the PingCompleted event is raised,
   // the PingCompletedCallback method is called.
   pingSender->PingCompleted += gcnew PingCompletedEventHandler( PingCompletedCallback );
   
   // Create a buffer of 32 bytes of data to be transmitted.
   String^ data = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa";
   array<Byte>^buffer = Encoding::ASCII->GetBytes( data );
   
   // Wait 12 seconds for a reply.
   int timeout = 12000;
   
   // Set options for transmission:
   // The data can go through 64 gateways or routers
   // before it is destroyed, and the data packet
   // cannot be fragmented.
   PingOptions ^ options = gcnew PingOptions( 64,true );
   Console::WriteLine( "Time to live: {0}", options->Ttl );
   Console::WriteLine( "Don't fragment: {0}", options->DontFragment );
   
   // Send the ping asynchronously.
   // Use the waiter as the user token.
   // When the callback completes, it can wake up this thread.
   pingSender->SendAsync( who, timeout, buffer, options, waiter );
   
   // Prevent this example application from ending.
   // A real application should do something useful
   // when possible.
   waiter->WaitOne();
   Console::WriteLine( "Ping example completed." );
}


void PingCompletedCallback( Object^ /*sender*/, PingCompletedEventArgs^ e )
{
   
   // If the operation was canceled, display a message to the user.
   if ( e->Cancelled )
   {
      Console::WriteLine( "Ping canceled." );
      
      // Let the main thread resume. 
      // UserToken is the AutoResetEvent object that the main thread 
      // is waiting for.
      (dynamic_cast<AutoResetEvent^>(e->UserState))->Set();
   }

   
   // If an error occurred, display the exception to the user.
   if ( e->Error != nullptr )
   {
      Console::WriteLine( "Ping failed:" );
      Console::WriteLine( e->Error->ToString() );
      
      // Let the main thread resume. 
      (dynamic_cast<AutoResetEvent^>(e->UserState))->Set();
   }

   PingReply ^ reply = e->Reply;
   DisplayReply( reply );
   
   // Let the main thread resume.
   (dynamic_cast<AutoResetEvent^>(e->UserState))->Set();
}


void DisplayReply( PingReply ^ reply )
{
   if ( reply == nullptr )
      return;

   Console::WriteLine( "ping status: {0}", reply->Status );
   if ( reply->Status == IPStatus::Success )
   {
      Console::WriteLine( "Address: {0}", reply->Address->ToString() );
      Console::WriteLine( "RoundTrip time: {0}", reply->RoundtripTime );
      Console::WriteLine( "Time to live: {0}", reply->Options->Ttl );
      Console::WriteLine( "Don't fragment: {0}", reply->Options->DontFragment );
      Console::WriteLine( "Buffer size: {0}", reply->Buffer->Length );
   }
}
using System;
using System.Text;
using System.Net;
using System.Net.NetworkInformation;
using System.ComponentModel;
using System.Threading;

namespace Examples.System.Net.NetworkInformation.PingTest
{
    public class PingExample
    {
        public static void Main (string[] args)
        {
            if (args.Length == 0)
                throw new ArgumentException ("Ping needs a host or IP Address.");

            string who = args[0];
            AutoResetEvent waiter = new AutoResetEvent (false);

            Ping pingSender = new Ping ();

            // When the PingCompleted event is raised,
            // the PingCompletedCallback method is called.
            pingSender.PingCompleted += new PingCompletedEventHandler (PingCompletedCallback);

            // Create a buffer of 32 bytes of data to be transmitted.
            string data = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa";
            byte[] buffer = Encoding.ASCII.GetBytes (data);

            // Wait 12 seconds for a reply.
            int timeout = 12000;

            // Set options for transmission:
            // The data can go through 64 gateways or routers
            // before it is destroyed, and the data packet
            // cannot be fragmented.
            PingOptions options = new PingOptions (64, true);

            Console.WriteLine ("Time to live: {0}", options.Ttl);
            Console.WriteLine ("Don't fragment: {0}", options.DontFragment);

            // Send the ping asynchronously.
            // Use the waiter as the user token.
            // When the callback completes, it can wake up this thread.
            pingSender.SendAsync(who, timeout, buffer, options, waiter);

            // Prevent this example application from ending.
            // A real application should do something useful
            // when possible.
            waiter.WaitOne ();
            Console.WriteLine ("Ping example completed.");
        }

        private static void PingCompletedCallback (object sender, PingCompletedEventArgs e)
        {
            // If the operation was canceled, display a message to the user.
            if (e.Cancelled)
            {
                Console.WriteLine ("Ping canceled.");

                // Let the main thread resume.
                // UserToken is the AutoResetEvent object that the main thread
                // is waiting for.
                ((AutoResetEvent)e.UserState).Set ();
            }

            // If an error occurred, display the exception to the user.
            if (e.Error != null)
            {
                Console.WriteLine ("Ping failed:");
                Console.WriteLine (e.Error.ToString ());

                // Let the main thread resume.
                ((AutoResetEvent)e.UserState).Set();
            }

            PingReply reply = e.Reply;

            DisplayReply (reply);

            // Let the main thread resume.
            ((AutoResetEvent)e.UserState).Set();
        }

        public static void DisplayReply (PingReply reply)
        {
            if (reply == null)
                return;

            Console.WriteLine ("ping status: {0}", reply.Status);
            if (reply.Status == IPStatus.Success)
            {
                Console.WriteLine ("Address: {0}", reply.Address.ToString ());
                Console.WriteLine ("RoundTrip time: {0}", reply.RoundtripTime);
                Console.WriteLine ("Time to live: {0}", reply.Options.Ttl);
                Console.WriteLine ("Don't fragment: {0}", reply.Options.DontFragment);
                Console.WriteLine ("Buffer size: {0}", reply.Buffer.Length);
            }
        }
    }
}

備註

這個類別的實例會傳遞至 PingCompletedEventHandler 呼叫完成時 SendAsync 呼叫的方法。 方法會 SendAsync 以非同步方式傳送網際網路控制訊息通訊協定 (ICMP) 回應要求,並等候對應的 ICMP 回應回復訊息。 屬性 Reply 包含 ICMP 回應要求的結果。

屬性

Cancelled

取得值,指出非同步作業是否已取消。

(繼承來源 AsyncCompletedEventArgs)
Error

取得值,指出非同步作業期間是否發生錯誤。

(繼承來源 AsyncCompletedEventArgs)
Reply

取得物件,包含描述嘗試傳送網際網路控制訊息通訊協定 (ICMP) 回應要求訊息,以及接收對應的 ICMP 回應回覆訊息的資料。

UserState

取得非同步工作的唯一識別項。

(繼承來源 AsyncCompletedEventArgs)

方法

Equals(Object)

判斷指定的物件是否等於目前的物件。

(繼承來源 Object)
GetHashCode()

做為預設雜湊函式。

(繼承來源 Object)
GetType()

取得目前執行個體的 Type

(繼承來源 Object)
MemberwiseClone()

建立目前 Object 的淺層複製。

(繼承來源 Object)
RaiseExceptionIfNecessary()

如果非同步作業失敗,引發使用者提供的例外狀況。

(繼承來源 AsyncCompletedEventArgs)
ToString()

傳回代表目前物件的字串。

(繼承來源 Object)

適用於