PingReply.Buffer 屬性
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
取得在網際網路控制訊息通訊協定 (ICMP) 回應回覆訊息中所收到的資料緩衝區。
public:
property cli::array <System::Byte> ^ Buffer { cli::array <System::Byte> ^ get(); };
public byte[] Buffer { get; }
member this.Buffer : byte[]
Public ReadOnly Property Buffer As Byte()
屬性值
Byte[]
Byte 陣列,包含在 ICMP 回應回覆訊息中所收到的資料,如果沒有收到回覆則為空陣列。
範例
下列程式代碼範例會同步傳送ICMP回應要求,並顯示這個屬性傳回的緩衝區大小。
void ComplexPing()
{
Ping ^ pingSender = gcnew Ping;
// Create a buffer of 32 bytes of data to be transmitted.
String^ data = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa";
array<Byte>^buffer = Encoding::ASCII->GetBytes( data );
// Wait 10 seconds for a reply.
int timeout = 10000;
// Set options for transmission:
// The data can go through 64 gateways or routers
// before it is destroyed, and the data packet
// cannot be fragmented.
PingOptions ^ options = gcnew PingOptions( 64,true );
// Send the request.
PingReply ^ reply = pingSender->Send( "www.contoso.com", timeout, buffer, options );
if ( reply->Status == IPStatus::Success )
{
Console::WriteLine( "Address: {0}", reply->Address->ToString() );
Console::WriteLine( "RoundTrip time: {0}", reply->RoundtripTime );
Console::WriteLine( "Time to live: {0}", reply->Options->Ttl );
Console::WriteLine( "Don't fragment: {0}", reply->Options->DontFragment );
Console::WriteLine( "Buffer size: {0}", reply->Buffer->Length );
}
else
{
Console::WriteLine( reply->Status );
}
}
public static void ComplexPing ()
{
Ping pingSender = new Ping ();
// Create a buffer of 32 bytes of data to be transmitted.
string data = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa";
byte[] buffer = Encoding.ASCII.GetBytes (data);
// Wait 10 seconds for a reply.
int timeout = 10000;
// Set options for transmission:
// The data can go through 64 gateways or routers
// before it is destroyed, and the data packet
// cannot be fragmented.
PingOptions options = new PingOptions (64, true);
// Send the request.
PingReply reply = pingSender.Send ("www.contoso.com", timeout, buffer, options);
if (reply.Status == IPStatus.Success)
{
Console.WriteLine ("Address: {0}", reply.Address.ToString ());
Console.WriteLine ("RoundTrip time: {0}", reply.RoundtripTime);
Console.WriteLine ("Time to live: {0}", reply.Options.Ttl);
Console.WriteLine ("Don't fragment: {0}", reply.Options.DontFragment);
Console.WriteLine ("Buffer size: {0}", reply.Buffer.Length);
}
else
{
Console.WriteLine (reply.Status);
}
}
備註
以ICMP回應要求傳送的數據緩衝區會傳回給回應回復中的傳送者,以便計算已知大小的封包往返行程時間。 結合 選項的數據緩衝區 DontFragment 可用來探索來源與目的地計算機之間網路路徑的最大傳輸單位。 如需詳細資訊,請參閱 RFC 1574 第 3.2 節中的「追蹤路由」,網址為 https://www.ietf.org。
與 搭配SendSendAsync使用的默認緩衝區,包含32個字節的數據。