共用方式為


NegotiateStream.IsServer 屬性

定義

取得 Boolean 值,指示這個 NegotiateStream 使用之連接的本機端是否以伺服器的身分驗證。

public:
 virtual property bool IsServer { bool get(); };
public override bool IsServer { get; }
member this.IsServer : bool
Public Overrides ReadOnly Property IsServer As Boolean

屬性值

如果本機端點已成功以經過驗證之連接的伺服器端身分驗證,則為 true,否則為 false

範例

下列程式代碼範例示範如何顯示這個屬性的值。

static void DisplayAuthenticationProperties( NegotiateStream^ stream )
{
   Console::WriteLine( L"IsAuthenticated: {0}", stream->IsAuthenticated );
   Console::WriteLine( L"IsMutuallyAuthenticated: {0}", stream->IsMutuallyAuthenticated );
   Console::WriteLine( L"IsEncrypted: {0}", stream->IsEncrypted );
   Console::WriteLine( L"IsSigned: {0}", stream->IsSigned );
   Console::WriteLine( L"ImpersonationLevel: {0}", stream->ImpersonationLevel );
   Console::WriteLine( L"IsServer: {0}", stream->IsServer );
}


 static void DisplayAuthenticationProperties(NegotiateStream stream)
{
     Console.WriteLine("IsAuthenticated: {0}", stream.IsAuthenticated);
    Console.WriteLine("IsMutuallyAuthenticated: {0}", stream.IsMutuallyAuthenticated);
    Console.WriteLine("IsEncrypted: {0}", stream.IsEncrypted);
    Console.WriteLine("IsSigned: {0}", stream.IsSigned);
    Console.WriteLine("ImpersonationLevel: {0}", stream.ImpersonationLevel);
    Console.WriteLine("IsServer: {0}", stream.IsServer);
}

備註

如果驗證失敗或未發生,這個屬性會傳 false回 。

若要驗證為伺服器,請呼叫 AuthenticateAsServerBeginAuthenticateAsServer 方法。

適用於