NegotiateStream.IsServer 屬性
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
取得 Boolean 值,指示這個 NegotiateStream 使用之連接的本機端是否以伺服器的身分驗證。
public:
virtual property bool IsServer { bool get(); };
public override bool IsServer { get; }
member this.IsServer : bool
Public Overrides ReadOnly Property IsServer As Boolean
屬性值
如果本機端點已成功以經過驗證之連接的伺服器端身分驗證,則為 true
,否則為 false
。
範例
下列程式代碼範例示範如何顯示這個屬性的值。
static void DisplayAuthenticationProperties( NegotiateStream^ stream )
{
Console::WriteLine( L"IsAuthenticated: {0}", stream->IsAuthenticated );
Console::WriteLine( L"IsMutuallyAuthenticated: {0}", stream->IsMutuallyAuthenticated );
Console::WriteLine( L"IsEncrypted: {0}", stream->IsEncrypted );
Console::WriteLine( L"IsSigned: {0}", stream->IsSigned );
Console::WriteLine( L"ImpersonationLevel: {0}", stream->ImpersonationLevel );
Console::WriteLine( L"IsServer: {0}", stream->IsServer );
}
static void DisplayAuthenticationProperties(NegotiateStream stream)
{
Console.WriteLine("IsAuthenticated: {0}", stream.IsAuthenticated);
Console.WriteLine("IsMutuallyAuthenticated: {0}", stream.IsMutuallyAuthenticated);
Console.WriteLine("IsEncrypted: {0}", stream.IsEncrypted);
Console.WriteLine("IsSigned: {0}", stream.IsSigned);
Console.WriteLine("ImpersonationLevel: {0}", stream.ImpersonationLevel);
Console.WriteLine("IsServer: {0}", stream.IsServer);
}
備註
如果驗證失敗或未發生,這個屬性會傳 false
回 。
若要驗證為伺服器,請呼叫 AuthenticateAsServer 或 BeginAuthenticateAsServer 方法。