Matrix4x4.CreatePerspectiveLeftHanded(Single, Single, Single, Single) 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
從指定的檢視量維度建立左手檢視方塊投影矩陣。
public:
static System::Numerics::Matrix4x4 CreatePerspectiveLeftHanded(float width, float height, float nearPlaneDistance, float farPlaneDistance);
public static System.Numerics.Matrix4x4 CreatePerspectiveLeftHanded (float width, float height, float nearPlaneDistance, float farPlaneDistance);
static member CreatePerspectiveLeftHanded : single * single * single * single -> System.Numerics.Matrix4x4
Public Shared Function CreatePerspectiveLeftHanded (width As Single, height As Single, nearPlaneDistance As Single, farPlaneDistance As Single) As Matrix4x4
參數
- width
- Single
附近的檢視平面之視圖體寬度。
- height
- Single
附近的檢視平面之視圖體高度。
- nearPlaneDistance
- Single
到附近的檢視平面之距離。
- farPlaneDistance
- Single
到遠離檢視平面的距離。
傳回
左側透視投影矩陣。
例外狀況
nearPlaneDistance
小於或等於零。
-或-
farPlaneDistance
小於或等於零。
-或-
nearPlaneDistance
大於或等於 farPlaneDistance
。