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Matrix4x4.CreatePerspectiveOffCenterLeftHanded 方法

定義

建立左側自定義檢視方塊投影矩陣。

public:
 static System::Numerics::Matrix4x4 CreatePerspectiveOffCenterLeftHanded(float left, float right, float bottom, float top, float nearPlaneDistance, float farPlaneDistance);
public static System.Numerics.Matrix4x4 CreatePerspectiveOffCenterLeftHanded (float left, float right, float bottom, float top, float nearPlaneDistance, float farPlaneDistance);
static member CreatePerspectiveOffCenterLeftHanded : single * single * single * single * single * single -> System.Numerics.Matrix4x4
Public Shared Function CreatePerspectiveOffCenterLeftHanded (left As Single, right As Single, bottom As Single, top As Single, nearPlaneDistance As Single, farPlaneDistance As Single) As Matrix4x4

參數

left
Single

附近的檢視平面之視圖體最小的 X 值。

right
Single

附近的檢視平面之視圖體最大的 X 值。

bottom
Single

附近的檢視平面之視圖體最小的 Y 值。

top
Single

附近的檢視平面之視圖體最大的 Y 值。

nearPlaneDistance
Single

到附近的檢視平面之距離。

farPlaneDistance
Single

到遠離檢視平面的距離。

傳回

左側檢視方塊投影矩陣。

例外狀況

nearPlaneDistance 小於或等於零。

-或-

farPlaneDistance 小於或等於零。

-或-

nearPlaneDistance 大於或等於 farPlaneDistance

適用於