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Vector256.AndNot<T>(Vector256<T>, Vector256<T>) 方法

定義

計算指定向量的位和另一個向量的補數。

public:
generic <typename T>
 where T : value class static System::Runtime::Intrinsics::Vector256<T> AndNot(System::Runtime::Intrinsics::Vector256<T> left, System::Runtime::Intrinsics::Vector256<T> right);
public static System.Runtime.Intrinsics.Vector256<T> AndNot<T> (System.Runtime.Intrinsics.Vector256<T> left, System.Runtime.Intrinsics.Vector256<T> right) where T : struct;
static member AndNot : System.Runtime.Intrinsics.Vector256<'T (requires 'T : struct)> * System.Runtime.Intrinsics.Vector256<'T (requires 'T : struct)> -> System.Runtime.Intrinsics.Vector256<'T (requires 'T : struct)> (requires 'T : struct)
Public Function AndNot(Of T As Structure) (left As Vector256(Of T), right As Vector256(Of T)) As Vector256(Of T)

類型參數

T

向量中專案的型別。

參數

left
Vector256<T>

使用 位和 right 的向量。

right
Vector256<T>

的向量,在位和 與 left 之前相補。

傳回

Vector256<T>

的位和 left 和 的 right 位補數。

適用於