ObjectHandle 類別
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
包裝傳值封送處理的物件參考,並允許透過間接取值 (Indirection) 將它們傳回。
public ref class ObjectHandle : MarshalByRefObject
public ref class ObjectHandle : MarshalByRefObject, System::Runtime::Remoting::IObjectHandle
public class ObjectHandle : MarshalByRefObject
[System.Runtime.InteropServices.ClassInterface(System.Runtime.InteropServices.ClassInterfaceType.AutoDual)]
public class ObjectHandle : MarshalByRefObject, System.Runtime.Remoting.IObjectHandle
[System.Runtime.InteropServices.ClassInterface(System.Runtime.InteropServices.ClassInterfaceType.AutoDual)]
[System.Runtime.InteropServices.ComVisible(true)]
public class ObjectHandle : MarshalByRefObject, System.Runtime.Remoting.IObjectHandle
type ObjectHandle = class
inherit MarshalByRefObject
[<System.Runtime.InteropServices.ClassInterface(System.Runtime.InteropServices.ClassInterfaceType.AutoDual)>]
type ObjectHandle = class
inherit MarshalByRefObject
interface IObjectHandle
[<System.Runtime.InteropServices.ClassInterface(System.Runtime.InteropServices.ClassInterfaceType.AutoDual)>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type ObjectHandle = class
inherit MarshalByRefObject
interface IObjectHandle
Public Class ObjectHandle
Inherits MarshalByRefObject
Public Class ObjectHandle
Inherits MarshalByRefObject
Implements IObjectHandle
- 繼承
- 屬性
- 實作
範例
下列程式代碼範例示範如何在另一個 AppDomain中建立 物件,並從 中擷取物件的 ObjectHandleProxy。 在此範例中,您可以假設類別的程式 MyType
代碼會編譯成名為 “ObjectHandleAssembly” 的元件。
using namespace System;
using namespace System::Runtime::Remoting;
public ref class MyType: public MarshalByRefObject
{
public:
MyType()
{
Console::Write( "Created an instance of MyType in an AppDomain with the " );
Console::WriteLine( "hash code {0}", AppDomain::CurrentDomain->GetHashCode() );
Console::WriteLine( "" );
}
int GetAppDomainHashCode()
{
return AppDomain::CurrentDomain->GetHashCode();
}
};
int main()
{
Console::WriteLine( "The hash code of the default AppDomain is {0}.", AppDomain::CurrentDomain->GetHashCode() );
Console::WriteLine( "" );
// Creates another AppDomain.
AppDomain^ domain = AppDomain::CreateDomain( "AnotherDomain", nullptr, (AppDomainSetup^)nullptr );
// Creates an instance of MyType defined in the assembly called ObjectHandleAssembly.
ObjectHandle^ obj = domain->CreateInstance( "ObjectHandleAssembly", "MyType" );
// Unwraps the proxy to the MyType object created in the other AppDomain.
MyType^ testObj = dynamic_cast<MyType^>(obj->Unwrap());
if ( RemotingServices::IsTransparentProxy( testObj ) )
Console::WriteLine( "The unwrapped object is a proxy." );
else
Console::WriteLine( "The unwrapped object is not a proxy!" );
Console::WriteLine( "" );
Console::Write( "Calling a method on the object located in an AppDomain with the hash code " );
Console::WriteLine( testObj->GetAppDomainHashCode() );
}
using System;
using System.Runtime.Remoting;
public class MyType : MarshalByRefObject {
public MyType() {
Console.Write("Created an instance of MyType in an AppDomain with the ");
Console.WriteLine("hash code {0}",AppDomain.CurrentDomain.GetHashCode());
Console.WriteLine("");
}
public int GetAppDomainHashCode() {
return AppDomain.CurrentDomain.GetHashCode();
}
}
class Test {
public static void Main() {
Console.WriteLine("The hash code of the default AppDomain is {0}.",
AppDomain.CurrentDomain.GetHashCode());
Console.WriteLine("");
// Creates another AppDomain.
AppDomain domain = AppDomain.CreateDomain("AnotherDomain",
null,
(AppDomainSetup)null);
// Creates an instance of MyType defined in the assembly called ObjectHandleAssembly.
ObjectHandle obj = domain.CreateInstance("ObjectHandleAssembly", "MyType");
// Unwrapps the proxy to the MyType object created in the other AppDomain.
MyType testObj = (MyType)obj.Unwrap();
if(RemotingServices.IsTransparentProxy(testObj))
Console.WriteLine("The unwrapped object is a proxy.");
else
Console.WriteLine("The unwrapped object is not a proxy!");
Console.WriteLine("");
Console.Write("Calling a method on the object located in an AppDomain with the hash code ");
Console.WriteLine(testObj.GetAppDomainHashCode());
}
}
Imports System.Runtime.Remoting
Public Class MyType
Inherits MarshalByRefObject
Public Sub New()
Console.Write("Created an instance of MyType in an AppDomain with the ")
Console.WriteLine("hashcode {0}", AppDomain.CurrentDomain.GetHashCode())
Console.WriteLine("")
End Sub
Public Function GetAppDomainHashCode() As Integer
Return AppDomain.CurrentDomain.GetHashCode()
End Function 'GetAppDomainHashCode
End Class
Class Test
Public Shared Sub Main()
Console.WriteLine("The hash code of the default AppDomain is {0}.", AppDomain.CurrentDomain.GetHashCode())
Console.WriteLine("")
' Creates another AppDomain.
Dim domain As AppDomain = AppDomain.CreateDomain("AnotherDomain", Nothing, CType(Nothing, AppDomainSetup))
' Creates an instance of MyType defined in the assembly called ObjectHandleAssembly.
Dim obj As ObjectHandle = domain.CreateInstance("ObjectHandleAssembly", "MyType")
' Unwrapps the proxy to the MyType object created in the other AppDomain.
Dim testObj As MyType = CType(obj.Unwrap(), MyType)
If RemotingServices.IsTransparentProxy(testObj) Then
Console.WriteLine("The unwrapped object is a proxy.")
Else
Console.WriteLine("The unwrapped object is not a proxy!")
End If
Console.WriteLine("")
Console.Write("Calling a method on the object located in an AppDomain with the hash code ")
Console.WriteLine(testObj.GetAppDomainHashCode())
End Sub
End Class
備註
類別ObjectHandle是用來在多個應用程式域之間傳遞物件 (包裝狀態) ,而不需要在每一個中移動的包裝物件AppDomainObjectHandle載入元數據。 因此,當遠端物件的載入網域時Type,類別ObjectHandle會提供呼叫端控件。
建構函式
ObjectHandle(Object) |
初始化包裝指定物件 |
方法
CreateObjRef(Type) |
建立包含所有相關資訊的物件,這些資訊是產生用來與遠端物件通訊的所需 Proxy。 (繼承來源 MarshalByRefObject) |
Equals(Object) |
判斷指定的物件是否等於目前的物件。 (繼承來源 Object) |
GetHashCode() |
做為預設雜湊函式。 (繼承來源 Object) |
GetLifetimeService() |
已淘汰.
擷取控制這個執行個體存留期 (Lifetime) 原則的目前存留期服務物件。 (繼承來源 MarshalByRefObject) |
GetType() |
取得目前執行個體的 Type。 (繼承來源 Object) |
InitializeLifetimeService() |
初始化被包裝物件的存留期使用期 (Lifetime Lease)。 |
InitializeLifetimeService() |
已淘汰.
取得存留期服務物件,以控制這個執行個體的存留期原則。 (繼承來源 MarshalByRefObject) |
MemberwiseClone() |
建立目前 Object 的淺層複製。 (繼承來源 Object) |
MemberwiseClone(Boolean) |
建立目前 MarshalByRefObject 物件的淺層複本。 (繼承來源 MarshalByRefObject) |
ToString() |
傳回代表目前物件的字串。 (繼承來源 Object) |
Unwrap() |
傳回被包裝的物件。 |