LoadGrammarCompletedEventArgs 類別
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
提供 SpeechRecognizer 或 SpeechRecognitionEngine 物件的 LoadGrammarCompleted
事件資料。
public ref class LoadGrammarCompletedEventArgs : System::ComponentModel::AsyncCompletedEventArgs
public class LoadGrammarCompletedEventArgs : System.ComponentModel.AsyncCompletedEventArgs
type LoadGrammarCompletedEventArgs = class
inherit AsyncCompletedEventArgs
Public Class LoadGrammarCompletedEventArgs
Inherits AsyncCompletedEventArgs
- 繼承
範例
下列範例會建立共用語音辨識器,然後建立兩種類型的文法來辨識特定單字,以及接受自由聽寫。 此範例會以非同步方式將所有建立的文法載入至辨識器。 辨識器的 LoadGrammarCompleted 和 SpeechRecognized 事件的處理常式會報告辨識的結果,以及用來執行辨識的文法。
using System;
using System.Speech.Recognition;
namespace SampleRecognition
{
class Program
{
private static SpeechRecognizer recognizer;
public static void Main(string[] args)
{
// Initialize a shared speech recognition engine.
recognizer = new SpeechRecognizer();
// Add a handler for the LoadGrammarCompleted event.
recognizer.LoadGrammarCompleted +=
new EventHandler<LoadGrammarCompletedEventArgs>(recognizer_LoadGrammarCompleted);
// Add a handler for the SpeechRecognized event.
recognizer.SpeechRecognized +=
new EventHandler<SpeechRecognizedEventArgs>(recognizer_SpeechRecognized);
// Add a handler for the StateChanged event.
recognizer.StateChanged +=
new EventHandler<StateChangedEventArgs>(recognizer_StateChanged);
// Create the "yesno" grammar and build it into a Grammar object.
Choices yesChoices = new Choices(new string[] { "yes", "yup", "yah}" });
SemanticResultValue yesValue =
new SemanticResultValue(yesChoices, (bool)true);
Choices noChoices = new Choices(new string[] { "no", "nope", "nah" });
SemanticResultValue noValue =
new SemanticResultValue(noChoices, (bool)false);
SemanticResultKey yesNoKey =
new SemanticResultKey("yesno", new Choices(new GrammarBuilder[] { yesValue, noValue }));
Grammar yesnoGrammar = new Grammar(yesNoKey);
yesnoGrammar.Name = "yesNo";
// Create the "done" grammar within the constructor of a Grammar object.
Grammar doneGrammar =
new Grammar(new GrammarBuilder(new Choices(new string[] { "done", "exit", "quit", "stop" })));
doneGrammar.Name = "Done";
// Create a dictation grammar.
Grammar dictation = new DictationGrammar();
dictation.Name = "Dictation";
// Load grammars to the recognizer.
recognizer.LoadGrammarAsync(yesnoGrammar);
recognizer.LoadGrammarAsync(doneGrammar);
recognizer.LoadGrammarAsync(dictation);
// Keep the console window open.
Console.ReadLine();
}
// Handle the SpeechRecognized event.
static void recognizer_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
Console.WriteLine("Grammar({0}): {1}", e.Result.Grammar.Name, e.Result.Text);
// Add event handler code here.
}
// Handle the LoadGrammarCompleted event.
static void recognizer_LoadGrammarCompleted(object sender, LoadGrammarCompletedEventArgs e)
{
string grammarName = e.Grammar.Name;
bool grammarLoaded = e.Grammar.Loaded;
if (e.Error != null)
{
Console.WriteLine("LoadGrammar for {0} failed with a {1}.",
grammarName, e.Error.GetType().Name);
// Add exception handling code here.
}
Console.WriteLine("Grammar {0} {1} loaded.",
grammarName, (grammarLoaded) ? "is" : "is not");
}
// Put the shared speech recognizer into "listening" mode.
static void recognizer_StateChanged(object sender, StateChangedEventArgs e)
{
if (e.RecognizerState != RecognizerState.Stopped)
{
recognizer.EmulateRecognizeAsync("Start listening");
}
}
}
}
備註
當 物件引發 其 SpeechRecognitionEngine.LoadGrammarCompleted 或 SpeechRecognizer 物件引發其 LoadGrammarCompleted 事件時 SpeechRecognitionEngine ,就會建立 的 LoadGrammarCompletedEventArgs
實例。 呼叫 LoadGrammarAsync
方法完成時會引發事件。
若要取得已載入之物件的相關資訊 Grammar ,請存取 Grammar 事件處理常式中的 屬性。
如果辨識器在作業期間遇到例外狀況,屬性 Error 會設定為例外狀況,而 Loaded 相關聯的 Grammar 屬性可能是 false
。
屬性
Cancelled |
取得值,指出非同步作業是否已取消。 (繼承來源 AsyncCompletedEventArgs) |
Error |
取得值,指出非同步作業期間是否發生錯誤。 (繼承來源 AsyncCompletedEventArgs) |
Grammar |
已完成載入的 Grammar 物件。 |
UserState |
取得非同步工作的唯一識別項。 (繼承來源 AsyncCompletedEventArgs) |
方法
Equals(Object) |
判斷指定的物件是否等於目前的物件。 (繼承來源 Object) |
GetHashCode() |
做為預設雜湊函式。 (繼承來源 Object) |
GetType() |
取得目前執行個體的 Type。 (繼承來源 Object) |
MemberwiseClone() |
建立目前 Object 的淺層複製。 (繼承來源 Object) |
RaiseExceptionIfNecessary() |
如果非同步作業失敗,引發使用者提供的例外狀況。 (繼承來源 AsyncCompletedEventArgs) |
ToString() |
傳回代表目前物件的字串。 (繼承來源 Object) |