RecognizeCompletedEventArgs 類別
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
提供 SpeechRecognitionEngine 或 SpeechRecognizer 物件引發之 RecognizeCompleted
事件的資料。
public ref class RecognizeCompletedEventArgs : System::ComponentModel::AsyncCompletedEventArgs
public class RecognizeCompletedEventArgs : System.ComponentModel.AsyncCompletedEventArgs
type RecognizeCompletedEventArgs = class
inherit AsyncCompletedEventArgs
Public Class RecognizeCompletedEventArgs
Inherits AsyncCompletedEventArgs
- 繼承
範例
下列範例使用 方法搭配同進程辨識器, SpeechRecognitionEngine.RecognizeAsync 在語音辨識文法上執行非同步語音辨識。 此範例會使用 Choices 和 GrammarBuilder 物件,先建立語音辨識文法,再將其建置成 Grammar 物件。 事件的處理常式會將 SpeechRecognitionEngine.RecognizeCompleted 辨識作業的相關資訊輸出至主控台。
using System;
using System.Speech.Recognition;
namespace SampleRecognition
{
class Program
{
private static SpeechRecognitionEngine recognizer;
public static void Main(string[] args)
{
// Initialize a SpeechRecognitionEngine object and set its input.
recognizer = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
recognizer.SetInputToDefaultAudioDevice();
// Configure recognition parameters.
recognizer.InitialSilenceTimeout = TimeSpan.FromSeconds(5.0);
recognizer.BabbleTimeout = TimeSpan.FromSeconds(3.0);
recognizer.EndSilenceTimeout = TimeSpan.FromSeconds(1.0);
recognizer.EndSilenceTimeoutAmbiguous = TimeSpan.FromSeconds(1.0);
// Add a handler for the LoadGrammarCompleted event.
recognizer.LoadGrammarCompleted +=
new EventHandler<LoadGrammarCompletedEventArgs>(recognizer_LoadGrammarCompleted);
// Add a handler for the RecognizeCompleted event.
recognizer.RecognizeCompleted +=
new EventHandler<RecognizeCompletedEventArgs>(recognizer_RecognizeCompleted);
// Create a speech recognition grammar and build it into a Grammar object.
Choices bankingMenu = new Choices(new string[]
{ "Access accounts", "Transfer funds", "Pay bills", "Get loan balance" });
GrammarBuilder banking = new GrammarBuilder(bankingMenu);
Grammar bankGrammar = new Grammar(banking);
bankGrammar.Name = "Banking Menu";
// Load the Grammar objects to the recognizer.
recognizer.LoadGrammarAsync(bankGrammar);
// Start asynchronous, continuous recognition.
recognizer.RecognizeAsync();
// Keep the console window open.
Console.ReadLine();
}
// Handle the RecognizeCompleted event.
static void recognizer_RecognizeCompleted(object sender, RecognizeCompletedEventArgs e)
{
if (e.Error != null)
{
Console.WriteLine(
"RecognizeCompleted, error occurred during recognition: {0}", e.Error);
return;
}
if (e.InitialSilenceTimeout || e.BabbleTimeout)
{
Console.WriteLine(
"RecognizeCompleted: BabbleTimeout({0}), InitialSilenceTimeout({1}).",
e.BabbleTimeout, e.InitialSilenceTimeout);
return;
}
if (e.InputStreamEnded)
{
Console.WriteLine(
"RecognizeCompleted: AudioPosition({0}), InputStreamEnded({1}).",
e.AudioPosition, e.InputStreamEnded);
}
if (e.Result != null)
{
Console.WriteLine(
"RecognizeCompleted: Grammar ({0}), Text ({1}), Confidence ({2}), AudioPosition ({3}).",
e.Result.Grammar.Name, e.Result.Text, e.Result.Confidence, e.AudioPosition);
}
else
{
Console.WriteLine("RecognizeCompleted: No result.");
}
Console.WriteLine();
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
// Handle the LoadGrammarCompleted event.
static void recognizer_LoadGrammarCompleted(object sender, LoadGrammarCompletedEventArgs e)
{
string grammarName = e.Grammar.Name;
bool grammarLoaded = e.Grammar.Loaded;
bool grammarEnabled = e.Grammar.Enabled;
if (e.Error != null)
{
Console.WriteLine("LoadGrammar for {0} failed with a {1}.",
grammarName, e.Error.GetType().Name);
// Add exception handling code here.
}
Console.WriteLine("Grammar {0} {1} loaded and {2} enabled.", grammarName,
(grammarLoaded) ? "is" : "is not", (grammarEnabled) ? "is" : "is not");
}
}
}
備註
當 SpeechRecognitionEngine 或 SpeechRecognizer 物件在完成 RecognizeAsync
作業之後引發其 SpeechRecognized
事件時,就會建立 的 RecognizeCompleted 實例。 如需語音辨識事件的詳細資訊,請參閱 使用語音辨識事件。
屬性
AudioPosition |
取得在與 RecognizeCompleted 事件相關聯之輸入裝置音訊資料流中的位置。 |
BabbleTimeout |
取得值,這個值表示是否人聲混串 (Babble) 逾時產生了 RecognizeCompleted 事件。 |
Cancelled |
取得值,指出非同步作業是否已取消。 (繼承來源 AsyncCompletedEventArgs) |
Error |
取得值,指出非同步作業期間是否發生錯誤。 (繼承來源 AsyncCompletedEventArgs) |
InitialSilenceTimeout |
取得值,這個值表示是否初始無聲 (Silence) 逾時產生了 RecognizeCompleted 事件。 |
InputStreamEnded |
取得值,指出輸入資料流是否結束。 |
Result |
取得辨識結果。 |
UserState |
取得非同步工作的唯一識別項。 (繼承來源 AsyncCompletedEventArgs) |
方法
Equals(Object) |
判斷指定的物件是否等於目前的物件。 (繼承來源 Object) |
GetHashCode() |
做為預設雜湊函式。 (繼承來源 Object) |
GetType() |
取得目前執行個體的 Type。 (繼承來源 Object) |
MemberwiseClone() |
建立目前 Object 的淺層複製。 (繼承來源 Object) |
RaiseExceptionIfNecessary() |
如果非同步作業失敗,引發使用者提供的例外狀況。 (繼承來源 AsyncCompletedEventArgs) |
ToString() |
傳回代表目前物件的字串。 (繼承來源 Object) |