Vector3D.CrossProduct(Vector3D, Vector3D) Method

Definition

Calculates the cross product of two Vector3D structures.

public static System.Windows.Media.Media3D.Vector3D CrossProduct (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);

Parameters

vector1
Vector3D

The first Vector3D structure to evaluate.

vector2
Vector3D

The second Vector3D structure to evaluate.

Returns

The cross product of vector1 and vector2.

Examples

// Calculates the cross product of two Vector3D structures 
// using the static CrossProduct method.  
// Returns a Double.	

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D crossProduct = new Vector3D();

crossProduct = Vector3D.CrossProduct(vector1,vector2);
// crossProduct is equal to (-400, 200, 50)

Applies to

產品 版本
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
Windows Desktop 3.0, 3.1, 5, 6, 7, 8, 9