您可以將自訂資料新增至筆跡,當筆跡儲存為筆跡序列化格式 (ISF) 時,該資料將會被儲存。 您可以將自訂資料儲存至 DrawingAttributes、StrokeCollection 或 Stroke。 在三個物件上儲存自訂資料,可讓您決定儲存資料的最佳位置。 這三個類別都會使用類似的方法來儲存和存取自訂資料。
只有下列類型可以儲存為自訂資料:
Boolean[]
Boolean[]
Boolean[]
Boolean[]
Boolean[]
Boolean[]
Boolean[]
Boolean[]
Boolean[]
Boolean[]
Boolean[]
Boolean[]
Boolean[]
範例
下列範例示範如何從StrokeCollection新增和擷取自訂資料。
Guid timestamp = new Guid("12345678-9012-3456-7890-123456789012");
// Add a timestamp to the StrokeCollection.
private void AddTimestamp()
{
inkCanvas1.Strokes.AddPropertyData(timestamp, DateTime.Now);
}
// Get the timestamp of the StrokeCollection.
private void GetTimestamp()
{
if (inkCanvas1.Strokes.ContainsPropertyData(timestamp))
{
object date = inkCanvas1.Strokes.GetPropertyData(timestamp);
if (date is DateTime)
{
MessageBox.Show("This StrokeCollection's timestamp is " +
((DateTime)date).ToString());
}
}
else
{
MessageBox.Show(
"The StrokeCollection does not have a timestamp.");
}
}
下列範例會建立顯示 InkCanvas 和兩個按鈕的應用程式。 按鈕 switchAuthor,可讓兩個不同的作者使用兩支手寫筆。 按鈕 changePenColors 會根據作者變更 InkCanvas 上每個筆劃的色彩。 應用程式會定義兩個 DrawingAttributes 物件,並將自訂屬性新增至每一個物件,指出是哪一位作者繪製了 Stroke。 當使用者點選 changePenColors時,應用程式會根據自訂屬性的值變更筆劃的外觀。
<Window x:Class="Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Adding Custom Data to Ink" Height="500" Width="700"
>
<DockPanel Name="root">
<StackPanel Background="DarkSlateBlue">
<Button Name="switchAuthor" Click="switchAuthor_click" >
Switch to student's pen
</Button>
<Button Name="changePenColors" Click="changeColor_click" >
Change the color of the pen ink
</Button>
</StackPanel>
<InkCanvas Name="inkCanvas1">
</InkCanvas>
</DockPanel>
</Window>
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Windows.Ink;
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : Window
{
Guid authorGuid = new Guid("12345678-9012-3456-7890-123456789012");
DrawingAttributes teachersDA = new DrawingAttributes();
DrawingAttributes studentsDA = new DrawingAttributes();
string teacher = "teacher";
string student = "student";
bool useStudentPen = false;
public Window1()
{
InitializeComponent();
teachersDA.Color = Colors.Red;
teachersDA.Width = 5;
teachersDA.Height = 5;
teachersDA.AddPropertyData(authorGuid, teacher);
studentsDA.Color = Colors.Blue;
studentsDA.Width = 5;
studentsDA.Height = 5;
studentsDA.AddPropertyData(authorGuid, student);
inkCanvas1.DefaultDrawingAttributes = teachersDA;
}
// Switch between using the 'pen' DrawingAttributes and the
// 'highlighter' DrawingAttributes.
void switchAuthor_click(Object sender, RoutedEventArgs e)
{
useStudentPen = !useStudentPen;
if (useStudentPen)
{
switchAuthor.Content = "Use teacher's pen";
inkCanvas1.DefaultDrawingAttributes = studentsDA;
}
else
{
switchAuthor.Content = "Use student's pen";
inkCanvas1.DefaultDrawingAttributes = teachersDA;
}
}
// Change the color of the ink that on the InkCanvas that used the pen.
void changeColor_click(Object sender, RoutedEventArgs e)
{
foreach (Stroke s in inkCanvas1.Strokes)
{
if (s.DrawingAttributes.ContainsPropertyData(authorGuid))
{
object data = s.DrawingAttributes.GetPropertyData(authorGuid);
if ((data is string) && ((string)data == teacher))
{
s.DrawingAttributes.Color = Colors.Black;
}
if ((data is string) && ((string)data == student))
{
s.DrawingAttributes.Color = Colors.Green;
}
}
}
}
}