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Fundamentals

The following articles include fundamental concepts and features available for developing an in-game commerce solution.

In this section

Basic store operations
Describes the basic flow and example code to implement a commerce system in-game.

Product sharing model for games
Outlines how digital content—specifically, game-related content and add-ons—is shared between users on the Xbox One device family and on Windows 10 PCs. This topic is for game developers and describes the end-user's expectations about who has access to purchased content on a device that's shared by multiple users.

Implementing Trials for your game
Describes trial options and how to configure usage-limited free trials in Partner Center.

Manage and license downloadable content (DLC)
Describes scenarios for using durable products as downloadable content within your title and how to implement them.

Checking for updates
Describes how titles should check for updates.

How to use a durable without a package
How to use durables without package properly.

Consumable-based ecosystems
Describes configuring and implementing consumable products for your title.

Bundles and Season Passes
Describes the usage and implementation of Bundles and Season Passes within the Microsoft Store.

See also

Commerce Overview

XStore API reference