Users
This section describes the Microsoft Game Development Kit (GDK) concept of a user, how a user is represented as an XUser
, and the relationship of a user to input devices.
In this section
User identity and XUser
Describes how Xbox One manages the identity of the users interacting with the game with an XUser
object. Each XUser
instance represents a user who is signed in to the game.
GDK User Models (NDA topic)需要授權
Describes the two users models available in the GDK
Opting into Default User Required (NDA topic)需要授權
Describes how to opt into ensuring the game has a default user at launch
Establishing the Default User for the Game (NDA topic)需要授權
Describes how to establish the default user in the game.
Changing the Default User for the Game (NDA topic)需要授權
Describes how to change the default user for the game
Dealing with Controller Loss (NDA topic)需要授權
Describes how games should deal with controller loss
When do user-to-controller associations take place? (NDA topic)需要授權
Describes when user-to-controller associations take place.
Guest users overview
Describes Xbox Guest Accounts and their interaction with Xbox services.
Headless automation of XUser
Describes how games can use automation with XUser
.
How to: best practice to sign in a user
Demonstrates the best practice to sign in and establish an initial user.
Users and input devices
Describes how games determine which input devices are associated to a specified user.