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泛型介面 (Visual C++)

限制該套用至型別參數的類別上將一樣,套用到介面上的型別參數 (請參閱泛型類別 (C++/CLI))。

控制函式多載的規則是相同的泛型類別或泛型介面中的函式。

建構的介面型別一樣 (請參閱下列的範例) 的簡單的介面型別使用外顯介面成員實作。

如需有關介面的詳細資訊,請參閱interface class (C++ 元件擴充功能)

[attributes] generic <class-key type-parameter-identifier[, ...]>
[type-parameter-constraints-clauses][accesibility-modifiers] interface class identifier [: base-list] {   interface-body} [declarators] ;

備註

  • 屬性 (可省略)
    額外的宣告式資訊。 如需有關屬性和屬性類別的詳細資訊,請參閱屬性。

  • 類別索引鍵
    類別型別名稱

  • type-parameter-identifier(s)
    逗點分隔的識別項清單。

  • type-parameter-constraints-clauses
    會使用控制台中的表單泛型型別參數的條件約束 (C++/CLI)

  • 協助工具的修飾詞 (可省略)
    存取範圍修飾詞 (例如: 公用、 私用)。

  • identifier
    介面名稱。

  • 基底清單 (可省略)
    包含一或多個明確基底介面用逗點分隔的清單。

  • 介面-內容
    介面成員的宣告。

  • 多個宣告 (可省略)
    根據這種類型的變數的宣告。

範例

下列範例會示範如何宣告並具現化泛型介面。 在範例中,泛型介面IList<ItemType>宣告。 它由兩個泛型類別, List1<ItemType>和List2<ItemType>,使用不同的實作。

// generic_interface.cpp
// compile with: /clr
using namespace System;

// An exception to be thrown by the List when
// attempting to access elements beyond the
// end of the list.
ref class ElementNotFoundException : Exception {};

// A generic List interface
generic <typename ItemType>
public interface class IList {
   ItemType MoveFirst();
   bool Add(ItemType item);
   bool AtEnd();
   ItemType Current();
   void MoveNext();
};

// A linked list implementation of IList
generic <typename ItemType>
public ref class List1 : public IList<ItemType> {
   ref class Node {
      ItemType m_item;

   public:
      ItemType get_Item() { return m_item; };
      void set_Item(ItemType value) { m_item = value; };
      
      Node^ next;

      Node(ItemType item) {
         m_item = item;
         next = nullptr;
      }
   };

   Node^ first;
   Node^ last;
   Node^ current;

   public:
   List1() {
      first = nullptr;
      last = first;
      current = first;
   }

   virtual ItemType MoveFirst() {
      current = first;
      if (first != nullptr)
        return first->get_Item();
      else
         return ItemType();
   }

   virtual bool Add(ItemType item) {
      if (last != nullptr) { 
         last->next = gcnew Node(item);
         last = last->next;
      }
      else {
         first = gcnew Node(item);
         last = first;
         current = first;
      }
      return true;
   }

   virtual bool AtEnd() {
      if (current == nullptr )
        return true;
      else 
        return false;
   }

   virtual ItemType Current() {
       if (current != nullptr)
         return current->get_Item();
       else
         throw gcnew ElementNotFoundException();
   }

   virtual void MoveNext() {
      if (current != nullptr)
       current = current->next;
      else
        throw gcnew ElementNotFoundException();
   }
};

// An array implementation of IList
generic <typename ItemType>
ref class List2 : public IList<ItemType> {
   array<ItemType>^ item_array;
   int count;
   int current;

   public:

   List2() {
      // not yet possible to declare an
      // array of a generic type parameter
      item_array = gcnew array<ItemType>(256);
      count = current = 0;
   }

   virtual ItemType MoveFirst() {
      current = 0;
      return item_array[0];
   }

   virtual bool Add(ItemType item) {
      if (count < 256)
         item_array[count++] = item;
      else
        return false;
      return true;
   }

   virtual bool AtEnd() {
      if (current >= count)
        return true;
      else
        return false;
   }
   
   virtual ItemType Current() {
      if (current < count)
        return item_array[current];
      else
        throw gcnew ElementNotFoundException();
   }

   virtual void MoveNext() {
      if (current < count) 
         ++current;
      else
         throw gcnew ElementNotFoundException();
   }
};

// Add elements to the list and display them.
generic <typename ItemType>
void AddStringsAndDisplay(IList<ItemType>^ list, ItemType item1, ItemType item2) {
   list->Add(item1);
   list->Add(item2);
   for (list->MoveFirst(); ! list->AtEnd(); list->MoveNext())
     Console::WriteLine(list->Current());
}

int main() {
   // Instantiate both types of list.

   List1<String^>^ list1 = gcnew List1<String^>();
   List2<String^>^ list2 = gcnew List2<String^>();

   // Use the linked list implementation of IList.
   AddStringsAndDisplay<String^>(list1, "Linked List", "List1");
      
   // Use the array implementation of the IList.
   AddStringsAndDisplay<String^>(list2, "Array List", "List2");
}
  

這個範例會宣告泛型介面, IMyGenIface,和兩個非泛型介面, IMySpecializedInt和ImySpecializedString的特製化IMyGenIface。 這兩個特殊的介面,則由兩個類別,實作MyIntClass和MyStringClass。 此範例會示範如何特製化泛用介面、 具現化泛型和非泛型介面,以及呼叫明確實作的成員的介面。

// generic_interface2.cpp
// compile with: /clr
// Specializing and implementing generic interfaces.
using namespace System;

generic <class ItemType>
public interface class IMyGenIface {
   void Initialize(ItemType f);
};

public interface class IMySpecializedInt: public IMyGenIface<int> {
   void Display();
};

public interface class IMySpecializedString: public IMyGenIface<String^> {
   void Display();
};

public ref class MyIntClass: public IMySpecializedInt {
   int myField;

public: 
   virtual void Initialize(int f) {
      myField = f;
   }

   virtual void Display() {
      Console::WriteLine("The integer field contains: {0}", myField);
   }    
};

public ref struct MyStringClass: IMySpecializedString {    
   String^ myField;

public:
   virtual void Initialize(String^ f) {
      myField = f;
    }

   virtual void Display() {
      Console::WriteLine("The String field contains: {0}", myField);
   }
};

int main() {
   // Instantiate the generic interface.
   IMyGenIface<int>^ myIntObj = gcnew MyIntClass();

   // Instantiate the specialized interface "IMySpecializedInt."
   IMySpecializedInt^ mySpIntObj = (IMySpecializedInt^) myIntObj;

   // Instantiate the generic interface.
   IMyGenIface<String^>^ myStringObj = gcnew MyStringClass();

   // Instantiate the specialized interface "IMySpecializedString."
   IMySpecializedString^ mySpStringObj = 
            (IMySpecializedString^) myStringObj;

   // Call the explicitly implemented interface members.
   myIntObj->Initialize(1234);
   mySpIntObj->Display();

   myStringObj->Initialize("My string");
   mySpStringObj->Display();
}
  

請參閱

其他資源

泛型 (C++ 元件擴充功能)