CException::Delete
請參閱這個功能會檢查,如果是, CException 物件是否在堆積會呼叫物件的 刪除 運算子。
void Delete( );
備註
當刪除 CException 物件時,請使用 刪除 成員函式來刪除例外狀況。 因為 CException 物件在堆疊上,可能是全域物件或建立不要直接使用 刪除 運算子。
您可以指定是否應刪除物件,在建構物件時。 如需詳細資訊,請參閱 CException::CException。
如果您使用 C++ try-catch 機制,您只需呼叫 刪除 。 如果您正在使用 MFC 巨集 TRY 和 CATCH,這些巨集就會自動呼叫這個函式。
範例
CFile* pFile = NULL;
// Constructing a CFile object with this override may throw
// a CFile exception, and won't throw any other exceptions.
// Calling CString::Format() may throw a CMemoryException,
// so we have a catch block for such exceptions, too. Any
// other exception types this function throws will be
// routed to the calling function.
// Note that this example performs the same actions as the
// example for CATCH, but uses C++ try/catch syntax instead
// of using the MFC TRY/CATCH macros. This sample must use
// CException::Delete() to delete the exception objects
// before closing the catch block, while the CATCH example
// implicitly performs the deletion via the macros.
try
{
pFile = new CFile(_T("C:\\WINDOWS\\SYSTEM.INI"),
CFile::modeRead | CFile::shareDenyNone);
ULONGLONG ullLength = pFile->GetLength();
CString str;
str.Format(_T("Your SYSTEM.INI file is %u bytes long."), ullLength);
AfxMessageBox(str);
}
catch(CFileException* pEx)
{
// Simply show an error message to the user.
pEx->ReportError();
pEx->Delete();
}
catch(CMemoryException* pEx)
{
// We can't recover from this memory exception, so we'll
// just terminate the app without any cleanup. Normally, an
// an application should do everything it possibly can to
// clean up properly and _not_ call AfxAbort().
pEx->Delete();
AfxAbort();
}
// If an exception occurrs in the CFile constructor,
// the language will free the memory allocated by new
// and will not complete the assignment to pFile.
// Thus, our clean-up code needs to test for NULL.
if (pFile != NULL)
{
pFile->Close();
delete pFile;
}
需求
Header: afx.h