HOW TO:將 BitmapSource 轉換成不同的 PixelFormat
更新:2007 年 11 月
本範例示範如何使用 FormatConvertedBitmap,將 BitmapSource 物件 (BitmapImage) 轉換成其他的 PixelFormat。
範例
'/// Create a BitmapImage and set it's DecodePixelWidth to 200. Use /////
'/// this BitmapImage as a source for other BitmapSource objects. /////
Dim myBitmapImage As New BitmapImage()
' BitmapSource objects like BitmapImage can only have their properties
' changed within a BeginInit/EndInit block.
myBitmapImage.BeginInit()
myBitmapImage.UriSource = New Uri("sampleImages/WaterLilies.jpg", UriKind.Relative)
' To save significant application memory, set the DecodePixelWidth or
' DecodePixelHeight of the BitmapImage value of the image source to the desired
' height or width of the rendered image. If you don't do this, the application will
' cache the image as though it were rendered as its normal size rather then just
' the size that is displayed.
' Note: In order to preserve aspect ratio, set DecodePixelWidth
' or DecodePixelHeight but not both.
myBitmapImage.DecodePixelWidth = 200
myBitmapImage.EndInit()
'//////// Convert the BitmapSource to a new format ////////////
' Use the BitmapImage created above as the source for a new BitmapSource object
' which is set to a gray scale format using the FormatConvertedBitmap BitmapSource.
' Note: New BitmapSource does not cache. It is always pulled when required.
Dim newFormatedBitmapSource As New FormatConvertedBitmap()
' BitmapSource objects like FormatConvertedBitmap can only have their properties
' changed within a BeginInit/EndInit block.
newFormatedBitmapSource.BeginInit()
' Use the BitmapSource object defined above as the source for this new
' BitmapSource (chain the BitmapSource objects together).
newFormatedBitmapSource.Source = myBitmapImage
' Set the new format to Gray32Float (grayscale).
newFormatedBitmapSource.DestinationFormat = createPixelFormat()
newFormatedBitmapSource.EndInit()
///// Create a BitmapImage and set it's DecodePixelWidth to 200. Use /////
///// this BitmapImage as a source for other BitmapSource objects. /////
BitmapImage myBitmapImage = new BitmapImage();
// BitmapSource objects like BitmapImage can only have their properties
// changed within a BeginInit/EndInit block.
myBitmapImage.BeginInit();
myBitmapImage.UriSource = new Uri("sampleImages/WaterLilies.jpg",UriKind.Relative);
// To save significant application memory, set the DecodePixelWidth or
// DecodePixelHeight of the BitmapImage value of the image source to the desired
// height or width of the rendered image. If you don't do this, the application will
// cache the image as though it were rendered as its normal size rather then just
// the size that is displayed.
// Note: In order to preserve aspect ratio, set DecodePixelWidth
// or DecodePixelHeight but not both.
myBitmapImage.DecodePixelWidth = 200;
myBitmapImage.EndInit();
////////// Convert the BitmapSource to a new format ////////////
// Use the BitmapImage created above as the source for a new BitmapSource object
// which is set to a gray scale format using the FormatConvertedBitmap BitmapSource.
// Note: New BitmapSource does not cache. It is always pulled when required.
FormatConvertedBitmap newFormatedBitmapSource = new FormatConvertedBitmap();
// BitmapSource objects like FormatConvertedBitmap can only have their properties
// changed within a BeginInit/EndInit block.
newFormatedBitmapSource.BeginInit();
// Use the BitmapSource object defined above as the source for this new
// BitmapSource (chain the BitmapSource objects together).
newFormatedBitmapSource.Source = myBitmapImage;
// Set the new format to Gray32Float (grayscale).
newFormatedBitmapSource.DestinationFormat = createPixelFormat();
newFormatedBitmapSource.EndInit();