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HOW TO:使用 StreamGeometry 建立圖案

更新:2007 年 11 月

StreamGeometryPathGeometry 的輕量 (Light-Weight) 替代方式,用於建立幾何圖案。當您需要描述複雜幾何圖案,但是不想要有支援資料繫結、動畫或修改的額外負荷時,請使用 StreamGeometry。例如,StreamGeometry 類別因為十分具有效率,所以是描述 Adorner 的好選擇。

範例

下列範例使用屬性語法,在 XAML 中建立三角形 StreamGeometry

<Page xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml">
  <StackPanel>

    <Path Data="F0 M10,100 L100,100 100,50Z" 
      StrokeThickness="1" Stroke="Black"/>

  </StackPanel>
</Page>

如需 StreamGeometry 屬性語法的詳細資訊,請參閱路徑標記語法頁面。

下一個範例使用 StreamGeometry,以程式碼定義三角形。範例會先建立 StreamGeometry,然後取得 StreamGeometryContext,再使用它來描述三角形。

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;

namespace SDKSample
{
    // Use StreamGeometry with StreamGeometryContext to define a triangle shape.
    public partial class StreamGeometryTriangleExample : Page
    {
        public StreamGeometryTriangleExample()
        {
            // Create a path to draw a geometry with.
            Path myPath = new Path();
            myPath.Stroke = Brushes.Black;
            myPath.StrokeThickness = 1;

            // Create a StreamGeometry to use to specify myPath.
            StreamGeometry geometry = new StreamGeometry();
            geometry.FillRule = FillRule.EvenOdd;

            // Open a StreamGeometryContext that can be used to describe this StreamGeometry 
            // object's contents.
            using (StreamGeometryContext ctx = geometry.Open())
            {

                // Begin the triangle at the point specified. Notice that the shape is set to 
                // be closed so only two lines need to be specified below to make the triangle.
                ctx.BeginFigure(new Point(10, 100), true /* is filled */, true /* is closed */);

                // Draw a line to the next specified point.
                ctx.LineTo(new Point(100, 100), true /* is stroked */, false /* is smooth join */);

                // Draw another line to the next specified point.
                ctx.LineTo(new Point(100, 50), true /* is stroked */, false /* is smooth join */);
            }

            // Freeze the geometry (make it unmodifiable)
            // for additional performance benefits.
            geometry.Freeze();

            // Specify the shape (triangle) of the Path using the StreamGeometry.
            myPath.Data = geometry;

            // Add path shape to the UI.
            StackPanel mainPanel = new StackPanel();
            mainPanel.Children.Add(myPath);
            this.Content = mainPanel;
        }
    }
}

下一個範例建立的方法會使用 StreamGeometryStreamGeometryContext,根據所指定的參數來定義幾何圖案。

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;

namespace SDKSample
{
    public partial class StreamGeometryExample : Page
    {
        public StreamGeometryExample()
        {
            // Create a path to draw a geometry with.
            Path myPath = new Path();
            myPath.Stroke = Brushes.Black;
            myPath.StrokeThickness = 1;

            // Create a StreamGeometry to use to specify myPath.
            StreamGeometry theGeometry = BuildRegularPolygon(new Point(200, 200), 200, 8, 0);
            theGeometry.FillRule = FillRule.EvenOdd;

            // Freeze the geometry (make it unmodifiable)
            // for additional performance benefits.
            theGeometry.Freeze();

            // Use the StreamGeometry returned by the BuildRegularPolygon to 
            // specify the shape of the path.
            myPath.Data = theGeometry;

            // Add path shape to the UI.
            StackPanel mainPanel = new StackPanel();
            mainPanel.Children.Add(myPath);
            this.Content = mainPanel;
        }

        StreamGeometry BuildRegularPolygon(Point c, double r, int numSides, double offsetDegree)
        {
            // c is the center, r is the radius,
            // numSides the number of sides, offsetDegree the offset in Degrees.
            // Do not add the last point.

            StreamGeometry geometry = new StreamGeometry();

            using (StreamGeometryContext ctx = geometry.Open())
            {
                ctx.BeginFigure(new Point(), true /* is filled */, true /* is closed */);

                double step = 2 * Math.PI / Math.Max(numSides, 3);
                Point cur = c;

                double a = Math.PI * offsetDegree / 180.0;
                for (int i = 0; i < numSides; i++, a += step)
                {
                    cur.X = c.X + r * Math.Cos(a);
                    cur.Y = c.Y + r * Math.Sin(a);
                    ctx.LineTo(cur, true /* is stroked */, false /* is smooth join */);
                }
            }

            return geometry;
        }
    }
}

請參閱

工作

HOW TO:使用 PathGeometry 建立圖案

概念

幾何概觀

參考

PathGeometry

StreamGeometry

StreamGeometryContext