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HOW TO:建立斜面視覺效果

更新:2007 年 11 月

BevelBitmapEffect 可用於建立內部斜面 (Bevel),這個斜面會根據指定的曲線 (由 EdgeProfile 屬性設定) 抬高可視物件的表面。以下是一系列範例:

  • 如何使用簡單的標記將效果套用到物件

  • 如何使用 Style 將效果套用到一個或多個物件

  • 如何使用程式碼將效果套用到物件

  • 如何使用動畫,將套用到物件之效果的屬性顯示為動畫

**注意:**下面所有的範例都只將單一效果套用到物件。若要套用多種效果,可使用 BitmapEffectGroup。如需範例,請參閱 HOW TO:建立多個視覺效果

範例

下列範例顯示如何使用 BevelBitmapEffect,建立 Button 的內部斜面。

<Page xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml">

  <StackPanel>

    <Button Width="200" Height="80" Margin="50">
      Bevelled Button
      <Button.BitmapEffect>

        <!-- <BitmapEffectGroup> would go here if you wanted to apply more 
             then one effect to the TextBox. However, in this example only  
             one effect is being applied so BitmapEffectGroup does not need  
             to be included. -->

        <!-- The BevelBitmapEffect has several important properties that
             determine characteristics of the bevel effect: 
             - BevelWidth: Specifies how wide the bevel is (size of the bevel). In this 
               example, the bevel is fairly wide at 15 (default is 5).
             - EdgeProfile: Specifies the curve of the bevel. The default is "Linear".
             - LightAngle: Specifies in what direction the "virtual light" is coming from
               that create the shadows of the bevel. It is an angle between 0 and 360 with 0  
               starting on the right hand side and moving counter-clockwise around the object. 
               The shadows of the bevel are on the opposite side of where the light is cast. 
               The value of 320 in this example casts the light on the lower right hand side 
               of the bevel and shadow on the upper left.
             - Relief: Specifies the height of the relief of the bevel. Range is between 0 and 1
               with 1 having the most relief (darkest shadows). The default is 0.3.
             - Smoothness: Specifies how smooth the shadows are. The range is between 0 and 1 
               with 1 being the softest. Default is 0.5. -->
        <BevelBitmapEffect BevelWidth="15" EdgeProfile="CurvedIn" LightAngle="320" Relief="0.4" 
         Smoothness="0.4" />

      </Button.BitmapEffect>
    </Button>
  </StackPanel>

</Page>

下圖顯示在上述範例中建立的效果。

螢幕擷取畫面:經過斜面化的按鈕

下列範例顯示如何使用 Style,在滑鼠指標移到頁面上的任何 Button 上方時,將 BevelBitmapEffect 套用到該按鈕。此外,按下按鈕時,還會以不同的 BevelWidth 值套用另一個 BevelBitmapEffect,使按鈕看起來像按下去的樣子。

<Page xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml">

  <!-- Resources define Styles for the entire page. -->
  <Page.Resources>

    <!-- This style applies to any Button on the page. -->
    <Style TargetType="{x:Type Button}">
      <Style.Triggers>

        <!-- When the mouse pointer moves over the button, apply a bevel
             with a wide BevelWidth. -->
        <Trigger Property="IsMouseOver" Value="true">
          <Setter Property="BitmapEffect" >
            <Setter.Value>
              <BevelBitmapEffect BevelWidth="15" />
            </Setter.Value>
          </Setter>
        </Trigger>

        <!-- When the mouse pointer is pressed, apply a bevel with a 
             narrower BevelWidth to make the button appear to get pressed. -->
        <Trigger Property="IsPressed" Value="true">
          <Setter Property="BitmapEffect" >
            <Setter.Value>
              <BevelBitmapEffect BevelWidth="5" />
            </Setter.Value>
          </Setter>
        </Trigger>
      </Style.Triggers>
    </Style>
  </Page.Resources>

  <StackPanel>

    <!-- The Style defined above applies to this Button which makes
         the Button become beveled while it is pressed. -->
    <Button Width="200" Height="80" Margin="50">Press to Bevel</Button>

    </StackPanel>

</Page>

下列範例顯示如何使用程式碼,在滑鼠指標移到 Button 上方時將 BevelBitmapEffect 套用至該按鈕。

<Page xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml"
  x:Class="SDKSample.BevelExample" >

  <StackPanel>

    <Button MouseEnter="OnMouseOverBevelButton" Width="200" Height="80" Margin="50">
      MouseOver to Bevel!
    </Button>

  </StackPanel>

</Page>

下列程式碼會從之前的標記中處理事件。

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Input;
using System.Windows.Media.Effects;

namespace SDKSample
{

    public partial class BevelExample : Page
    {

        // Add Bevel effect.
        void OnMouseOverBevelButton(object sender, RoutedEventArgs args)
        {
            // Get a reference to the Button.
            Button myButton = (Button)sender;

            // Initialize a new BevelBitmapEffect that will be applied
            // to the Button.
            BevelBitmapEffect myBevelEffect = new BevelBitmapEffect();

            // Set the BevelWidth. The default for BevelWidth is 5.
            myBevelEffect.BevelWidth = 15;

            // Set the EdgeProfile. The default value is Linear.
            myBevelEffect.EdgeProfile = EdgeProfile.CurvedIn;

            // Set the LightAngle (direction where light is coming from) to 320 degrees.
            myBevelEffect.LightAngle = 320;

            // Set the Relief to an intermediate value of 0.5. Relief specifies the relief 
            // between light and shadow for the bevel. The default value is 0.3.
            myBevelEffect.Relief = 0.4;

            // Set the Smoothness. The default value is 0.5. This example sets
            // the property to the maximum value which is 1.
            myBevelEffect.Smoothness = 0.4;

            // Apply the bitmap effect to the Button.
            myButton.BitmapEffect = myBevelEffect;
        }

    }
}

下列範例顯示如何以動畫顯示 BevelBitmapEffectBevelWidthLightAngle 屬性,因此當滑鼠指標移到 Button 上方時,隨著用於斜面的人工光源繞著 Button 旋轉,斜面的內層會增加。

<Page xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml" >

  <StackPanel>

    <Button Width="200" Height="80" Margin="50">
      MouseOver ME!
      <Button.BitmapEffect>

        <!-- This BitmapEffect is targeted by the animation. -->
        <BevelBitmapEffect x:Name="myBevelBitmapEffect" BevelWidth="0" EdgeProfile="CurvedIn"  />
      </Button.BitmapEffect>
      <Button.Triggers>
        <EventTrigger RoutedEvent="Button.MouseEnter">
          <BeginStoryboard>
            <Storyboard>

              <!-- Animate the BevelWidth from 0 to 15. -->
              <DoubleAnimation
               Storyboard.TargetName="myBevelBitmapEffect"
               Storyboard.TargetProperty="BevelWidth"
               From="0" To="15" Duration="0:0:0.5" AutoReverse="True"
               />

              <!-- Animate the LightAngle so that the light source and 
                   corresponding bevel shadows move around the button. -->
              <DoubleAnimation
               Storyboard.TargetName="myBevelBitmapEffect"
               Storyboard.TargetProperty="LightAngle"
               From="360" To="0" Duration="0:0:0.5" AutoReverse="True"
               />
            </Storyboard>
          </BeginStoryboard>
        </EventTrigger>
      </Button.Triggers>
    </Button>

  </StackPanel>

</Page>

請參閱

工作

HOW TO:對 Visual 物件套用模糊效果

HOW TO:建立下拉式陰影視覺效果

HOW TO:建立浮凸視覺效果

HOW TO:建立多個視覺效果

HOW TO:建立多個視覺效果的動畫

概念

點陣圖效果概觀