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逐步解說:在 Windows Form 中裝載立體 WPF 複合控制項

本逐步解說會示範如何建立 WPF 複合控制項,並使用 ElementHost 控制項將它裝載 (Host) 於 Windows Forms 控制項和表單中。

在本逐步解說中,您會實作包含兩個子控制項的 WPF UserControlUserControl 會顯示立體 (3-D) 圓錐體。 由於使用 WPF 呈現立體物件要比使用 Windows Forms 來呈現簡單的多, 因此才會有在 Windows Forms 中裝載 WPF UserControl 類別來建立立體圖形的這種做法。

逐步解說將說明的工作包括:

如需這個逐步解說中所說明之工作的完整程式碼清單,請參閱在 Windows Form 中裝載立體 WPF 複合控制項範例 (英文)。

必要條件

您需要下列元件才能完成此逐步解說:

  • Visual Studio 2008。

建立使用者控制項

若要建立使用者控制項

  1. 建立 WPF 使用者控制項程式庫專案,並命名為 HostingWpfUserControlInWf。

  2. 在 WPF 設計工具中開啟 UserControl1.xaml。

  3. 將產生的程式碼取代成下列程式碼:

    這個程式碼會定義含有兩個子控制項的 System.Windows.Controls.UserControl。 第一個子控制項是 System.Windows.Controls.Label 控制項,第二個則是會顯示立體圓錐體的 Viewport3D 控制項。

    <UserControl x:Class="HostingWpfUserControlInWf.UserControl1"
        xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml"
        >
    
        <Grid>
    
          <!-- Place a Label control at the top of the view. -->
          <Label 
                    HorizontalAlignment="Center" 
                    TextBlock.TextAlignment="Center" 
                    FontSize="20" 
                    Foreground="Red" 
                    Content="Model: Cone"/>
    
          <!-- Viewport3D is the rendering surface. -->
          <Viewport3D Name="myViewport" >
    
            <!-- Add a camera. -->
            <Viewport3D.Camera>
              <PerspectiveCamera 
                            FarPlaneDistance="20" 
                            LookDirection="0,0,1" 
                            UpDirection="0,1,0" 
                            NearPlaneDistance="1" 
                            Position="0,0,-3" 
                            FieldOfView="45" />
            </Viewport3D.Camera>
    
            <!-- Add models. -->
            <Viewport3D.Children>
    
              <ModelVisual3D>
                <ModelVisual3D.Content>
    
                  <Model3DGroup >
                    <Model3DGroup.Children>
    
                      <!-- Lights, MeshGeometry3D and DiffuseMaterial objects are added to the ModelVisual3D. -->
                      <DirectionalLight Color="#FFFFFFFF" Direction="3,-4,5" />
    
                      <!-- Define a red cone. -->
                      <GeometryModel3D>
    
                        <GeometryModel3D.Geometry>
                          <MeshGeometry3D 
        Positions="0.293893 -0.5 0.404509  0.475528 -0.5 0.154509  0 0.5 0  0.475528 -0.5 0.154509  0 0.5 0  0 0.5 0  0.475528 -0.5 0.154509  0.475528 -0.5 -0.154509  0 0.5 0  0.475528 -0.5 -0.154509  0 0.5 0  0 0.5 0  0.475528 -0.5 -0.154509  0.293893 -0.5 -0.404509  0 0.5 0  0.293893 -0.5 -0.404509  0 0.5 0  0 0.5 0  0.293893 -0.5 -0.404509  0 -0.5 -0.5  0 0.5 0  0 -0.5 -0.5  0 0.5 0  0 0.5 0  0 -0.5 -0.5  -0.293893 -0.5 -0.404509  0 0.5 0  -0.293893 -0.5 -0.404509  0 0.5 0  0 0.5 0  -0.293893 -0.5 -0.404509  -0.475528 -0.5 -0.154509  0 0.5 0  -0.475528 -0.5 -0.154509  0 0.5 0  0 0.5 0  -0.475528 -0.5 -0.154509  -0.475528 -0.5 0.154509  0 0.5 0  -0.475528 -0.5 0.154509  0 0.5 0  0 0.5 0  -0.475528 -0.5 0.154509  -0.293892 -0.5 0.404509  0 0.5 0  -0.293892 -0.5 0.404509  0 0.5 0  0 0.5 0  -0.293892 -0.5 0.404509  0 -0.5 0.5  0 0.5 0  0 -0.5 0.5  0 0.5 0  0 0.5 0  0 -0.5 0.5  0.293893 -0.5 0.404509  0 0.5 0  0.293893 -0.5 0.404509  0 0.5 0  0 0.5 0  " 
        Normals="0.7236065,0.4472139,0.5257313  0.2763934,0.4472138,0.8506507  0.5308242,0.4294462,0.7306172  0.2763934,0.4472138,0.8506507  0,0.4294458,0.9030925  0.5308242,0.4294462,0.7306172  0.2763934,0.4472138,0.8506507  -0.2763934,0.4472138,0.8506507  0,0.4294458,0.9030925  -0.2763934,0.4472138,0.8506507  -0.5308242,0.4294462,0.7306172  0,0.4294458,0.9030925  -0.2763934,0.4472138,0.8506507  -0.7236065,0.4472139,0.5257313  -0.5308242,0.4294462,0.7306172  -0.7236065,0.4472139,0.5257313  -0.858892,0.429446,0.279071  -0.5308242,0.4294462,0.7306172  -0.7236065,0.4472139,0.5257313  -0.8944269,0.4472139,0  -0.858892,0.429446,0.279071  -0.8944269,0.4472139,0  -0.858892,0.429446,-0.279071  -0.858892,0.429446,0.279071  -0.8944269,0.4472139,0  -0.7236065,0.4472139,-0.5257313  -0.858892,0.429446,-0.279071  -0.7236065,0.4472139,-0.5257313  -0.5308242,0.4294462,-0.7306172  -0.858892,0.429446,-0.279071  -0.7236065,0.4472139,-0.5257313  -0.2763934,0.4472138,-0.8506507  -0.5308242,0.4294462,-0.7306172  -0.2763934,0.4472138,-0.8506507  0,0.4294458,-0.9030925  -0.5308242,0.4294462,-0.7306172  -0.2763934,0.4472138,-0.8506507  0.2763934,0.4472138,-0.8506507  0,0.4294458,-0.9030925  0.2763934,0.4472138,-0.8506507  0.5308249,0.4294459,-0.7306169  0,0.4294458,-0.9030925  0.2763934,0.4472138,-0.8506507  0.7236068,0.4472141,-0.5257306  0.5308249,0.4294459,-0.7306169  0.7236068,0.4472141,-0.5257306  0.8588922,0.4294461,-0.27907  0.5308249,0.4294459,-0.7306169  0.7236068,0.4472141,-0.5257306  0.8944269,0.4472139,0  0.8588922,0.4294461,-0.27907  0.8944269,0.4472139,0  0.858892,0.429446,0.279071  0.8588922,0.4294461,-0.27907  0.8944269,0.4472139,0  0.7236065,0.4472139,0.5257313  0.858892,0.429446,0.279071  0.7236065,0.4472139,0.5257313  0.5308242,0.4294462,0.7306172  0.858892,0.429446,0.279071  "                   TriangleIndices="0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 " />
                        </GeometryModel3D.Geometry>
    
                        <GeometryModel3D.Material>
                          <DiffuseMaterial>
                            <DiffuseMaterial.Brush>
                              <SolidColorBrush 
                                Color="Red" 
                                Opacity="1.0"/>
                            </DiffuseMaterial.Brush>
                          </DiffuseMaterial>
                        </GeometryModel3D.Material>
    
                      </GeometryModel3D>
    
                    </Model3DGroup.Children>
                  </Model3DGroup>
    
                </ModelVisual3D.Content>
    
              </ModelVisual3D>
    
            </Viewport3D.Children>
    
          </Viewport3D>
        </Grid>
    
    </UserControl>
    

建立 Windows Form 主專案

若要建立主專案

  1. 將名稱為 WpfUserControlHost 的 Windows 應用程式專案加入至方案。 如需詳細資訊,請參閱 HOW TO:建立新的 WPF 應用程式專案

  2. 在 [方案總管] 中,加入名為 WindowsFormsIntegration.dll 的 WindowsFormsIntegration 組件之參考。

  3. 加入下列 WPF 組件的參考:

    • PresentationCore

    • PresentationFramework

    • WindowsBase

  4. 加入 HostingWpfUserControlInWf 專案的參考。

  5. 在 [方案總管] 中,設定要做為啟始專案的 WpfUserControlHost 專案。

裝載 Windows Presentation Foundation 使用者控制項

若要裝載使用者控制項

  1. 在 [Windows Form 設計工具] 中開啟 Form1。

  2. 在 [屬性] 視窗中按一下 [事件],然後按兩下 Load 事件以建立事件處理常式。

    [程式碼編輯器] 會開啟在新產生 Form1_Load 事件處理常式的地方。

  3. 將 Form1.cs 中的程式碼取代成下列程式碼。

    Form1_Load 事件處理常式會建立 UserControl1 執行個體,並將它加入ElementHost 控制項的子控制項集合。 而 ElementHost 控制項則會再加入至表單的子控制項集合。

    Imports System
    Imports System.Collections.Generic
    Imports System.ComponentModel
    Imports System.Data
    Imports System.Drawing
    Imports System.Text
    Imports System.Windows.Forms
    
    Imports System.Windows.Forms.Integration
    
    Public Class Form1
        Inherits Form
    
        Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
            ' Create the ElementHost control for hosting the
            ' WPF UserControl.
            Dim host As New ElementHost()
            host.Dock = DockStyle.Fill
    
            ' Create the WPF UserControl.
            Dim uc As New HostingWpfUserControlInWf.UserControl1()
    
            ' Assign the WPF UserControl to the ElementHost control's
            ' Child property.
            host.Child = uc
    
            ' Add the ElementHost control to the form's
            ' collection of child controls.
            Me.Controls.Add(host)
        End Sub
    
    End Class
    
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Text;
    using System.Windows.Forms;
    
    using System.Windows.Forms.Integration;
    
    namespace WpfUserControlHost
    {
        public partial class Form1 : Form
        {
            public Form1()
            {
                InitializeComponent();
            }
    
            private void Form1_Load(object sender, EventArgs e)
            {
                // Create the ElementHost control for hosting the
                // WPF UserControl.
                ElementHost host = new ElementHost();
                host.Dock = DockStyle.Fill;
    
                // Create the WPF UserControl.
                HostingWpfUserControlInWf.UserControl1 uc =
                    new HostingWpfUserControlInWf.UserControl1();
    
                // Assign the WPF UserControl to the ElementHost control's
                // Child property.
                host.Child = uc;
    
                // Add the ElementHost control to the form's
                // collection of child controls.
                this.Controls.Add(host);
            }
        }
    }
    
  4. 按 F5 建置並執行應用程式。

請參閱

參考

ElementHost

WindowsFormsHost

概念

逐步解說:在 Windows Form 中裝載 WPF 複合控制項

逐步解說:在 WPF 中裝載 Windows Form 複合控制項

其他資源

WPF 設計工具

在 Windows Form 中裝載 WPF 複合控制項範例