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HOW TO:重複動畫

本範例說明如何使用 TimelineRepeatBehavior 屬性,以控制動畫的重複行為。

範例

TimelineRepeatBehavior 屬性可控制動畫重複其持續時間的次數。 藉由使用 RepeatBehavior,您可以指定 Timeline 重複特定次數 (反覆計數) 或在指定的一段時間內重複。 不論是哪種情況,動畫都會從頭到尾不斷重複執行,直到達到所要求的計數或持續時間。

根據預設,時刻表的重複計數為 1.0,這表示播放一次且不再重複。 不過,如果將 TimelineRepeatBehavior 屬性設為 Forever,時刻表就會無限次重複。

下列範例顯示如何使用 RepeatBehavior 屬性控制動畫的重複行為。 此範例會將五個矩形的 Width 屬性顯示為動畫,每個矩形都使用不同類型的重複行為。

<!-- RepeatBehaviorExample.xaml
     This example shows how to use the RepeatBehavior property to make a timeline repeat. -->
<Page 
  xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation" 
  xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml"
  WindowTitle="RepeatBehavior Example">

  <Border HorizontalAlignment="Stretch">
    <StackPanel Margin="20">

      <!-- Create several rectangles to animate. -->
      <Rectangle Name="ForeverRepeatingRectangle" 
        Fill="Orange" Width="50" Height="20" />
      <Rectangle Name="FourSecondsRepeatingRectangle" 
        Fill="Orange" Width="50" Height="20" />
      <Rectangle Name="TwiceRepeatingRectangle" 
        Fill="Orange" Width="50" Height="20" />
      <Rectangle Name="HalfRepeatingRectangle" 
        Fill="Orange" Width="50" Height="20" />
      <Rectangle Name="OneSecondRepeatingRectangle" 
        Fill="Orange" Width="50" Height="20" />


      <!-- Create buttons to restart and stop the animations. -->
      <StackPanel Orientation="Horizontal" Margin="0,20,0,0">
        <Button Name="restartButton">Start Animations</Button>
        <Button Name="stopButton" Background="#669900FF">Stop</Button>

        <StackPanel.Triggers>
          <EventTrigger SourceName="restartButton" RoutedEvent="Button.Click">
            <BeginStoryboard Name="myBeginStoryboard">
              <Storyboard>

                <!-- Create an animation that repeats indefinitely. -->
                <DoubleAnimation 
                  Storyboard.TargetName="ForeverRepeatingRectangle" 
                  Storyboard.TargetProperty="Width" 
                  From="50" To="300" Duration="0:0:2" RepeatBehavior="Forever" />

                <!-- Create an animation that repeats for four seconds. As a result, the
                     animation repeats twice. -->          
                <DoubleAnimation 
                  Storyboard.TargetName="FourSecondsRepeatingRectangle" 
                  Storyboard.TargetProperty="Width"
                  From="50" To="300" Duration="0:0:2" RepeatBehavior="0:0:4" />

                <!-- Create an animation that repeats twice. -->
                <DoubleAnimation 
                  Storyboard.TargetName="TwiceRepeatingRectangle" 
                  Storyboard.TargetProperty="Width" 
                  From="50" To="300" Duration="0:0:2" RepeatBehavior="2x" />     

                <!-- Create an animation that repeats 0.5 times. The resulting animation
                     plays for one second, half of its Duration. It animates from 50 to 150. -->
                <DoubleAnimation 
                  Storyboard.TargetName="HalfRepeatingRectangle" 
                  Storyboard.TargetProperty="Width" 
                  From="50" To="300" Duration="0:0:2" RepeatBehavior="0.5x" />

                <!-- Create an animation that repeats for one second. The resulting animation
                     plays for one second, half of its Duration. It animates from 50 to 150. -->
                <DoubleAnimation 
                  Storyboard.TargetName="OneSecondRepeatingRectangle" 
                  Storyboard.TargetProperty="Width" 
                  From="50" To="300" Duration="0:0:2" RepeatBehavior="0:0:1" />          
              </Storyboard>
            </BeginStoryboard>
          </EventTrigger>        
          <EventTrigger SourceName="stopButton" RoutedEvent="Button.Click">
            <StopStoryboard BeginStoryboardName="myBeginStoryboard" />
          </EventTrigger>
        </StackPanel.Triggers>
      </StackPanel>
    </StackPanel>
  </Border>
</Page>

如需完整範例,請參閱動畫計時行為範例 (英文)。

請參閱

工作

HOW TO:在重複循環期間累加動畫值

HOW TO:指定時刻表是否會自動反轉

概念

動畫概觀

其他資源

動畫和計時 HOW TO 主題

動畫和計時

動畫計時行為範例