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uniform_real_distribution Class

產生一致的浮點散發。

template<class RealType = double>
    class uniform_real_distribution {
public:
    typedef RealType result_type;
    struct param_type;
    explicit uniform_real_distribution(result_type min0 = result_type(0.0),
        result_type max0 = result_type(1.0));
    explicit uniform_real_distribution(const param_type& par0);
    result_type a() const;
    result_type b() const;
    param_type param() const;
    void param(const param_type& par0);
    result_type min() const;
    result_type max() const;
    void reset();
    template<class Engine>
        result_type operator()(Engine& eng);
    template<class Engine>
        result_type operator()(Engine& eng,
            const param_type& par0);
private:
    result_type stored_min;
    result_type stored_max;
    };

參數

  • RealType
    浮點結果型別。

備註

會產生使用者定義的浮點型別的值與統一散發的這個範本類別描述 發行

需求

標題: <random>

命名空間: std

請參閱

參考

<random>

uniform_real_distribution::operator()

uniform_real_distribution::param

uniform_real_distribution::param_type

uniform_real_distribution::uniform_real_distribution