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Vector3.TransformCoordinate Method (Matrix)

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Transforms the current 3-D vector using the specified matrix, projecting the result back into w = 1.

Namespace:  Microsoft.WindowsMobile.DirectX
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Sub TransformCoordinate ( _
    sourceMatrix As Matrix _
)
'Usage
Dim instance As Vector3
Dim sourceMatrix As Matrix

instance.TransformCoordinate(sourceMatrix)
public void TransformCoordinate(
    Matrix sourceMatrix
)
public:
void TransformCoordinate(
    Matrix sourceMatrix
)
member TransformCoordinate : 
        sourceMatrix:Matrix -> unit 

Parameters

Remarks

This method transforms the current vector using the matrix sourceMatrix, projecting the result back into w = 1.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Vector3 Structure

Vector3 Members

TransformCoordinate Overload

Microsoft.WindowsMobile.DirectX Namespace