How to: Add Multiple Handlers to Events
An event receiver, or any other client code can add one or more handlers to an event.
Example
Code
// mcppv2_events4.cpp
// compile with: /clr
using namespace System;
#include <stdio.h>
delegate void ClickEventHandler(int, double);
delegate void DblClickEventHandler(String^);
ref class EventSource {
public:
event ClickEventHandler^ OnClick;
event DblClickEventHandler^ OnDblClick;
void FireEvents() {
OnClick(7, 3.14159);
OnDblClick("Started");
}
};
ref struct EventReceiver {
public:
void Handler1(int x, double y) {
System::Console::Write("Click(x={0},y={1})\n", x, y);
};
void Handler2(String^ s) {
System::Console::Write("DblClick(s={0})\n", s->ToCharArray());
}
void Handler3(String^ s) {
System::Console::WriteLine("DblClickAgain(s={0})\n", s->ToCharArray());
}
void AddHandlers(EventSource^ pES) {
pES->OnClick +=
gcnew ClickEventHandler(this,&EventReceiver::Handler1);
pES->OnDblClick +=
gcnew DblClickEventHandler(this,&EventReceiver::Handler2);
pES->OnDblClick +=
gcnew DblClickEventHandler(this, &EventReceiver::Handler3);
}
void RemoveHandlers(EventSource^ pES) {
pES->OnClick -=
gcnew ClickEventHandler(this, &EventReceiver::Handler1);
pES->OnDblClick -=
gcnew DblClickEventHandler(this, &EventReceiver::Handler2);
pES->OnDblClick -=
gcnew DblClickEventHandler(this, &EventReceiver::Handler3);
}
};
int main() {
EventSource^ pES = gcnew EventSource;
EventReceiver^ pER = gcnew EventReceiver;
// add handlers
pER->AddHandlers(pES);
pES->FireEvents();
// remove handlers
pER->RemoveHandlers(pES);
}
Output
Click(x=7,y=3.14159)
DblClick(s=System.Char[])
DblClickAgain(s=System.Char[])