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HOW TO:使用 BuildManager 和 BuildManagerEvents 物件

更新:2007 年 11 月

BuildManager 物件是用來管理及顯示在執行產生設計階段輸出之自訂工具 (單一檔案產生器) 時所產生的可攜式執行 (PE) 檔;BuildManagerEvents 則是在產生暫存可攜式執行檔之專案項目變更或刪除時所引發的事件。

下面會詳細說明如何在 Visual Studio 增益集 (Add-In) 中針對 BuildManagerBuildManagerEvents 物件設計程式。

注意事項:

根據目前使用的設定與版本,您所看到的對話方塊與功能表命令可能會與 [說明] 中所描述的不同。使用 [一般開發設定] 開發了這些程序。若要變更設定,請從 [工具] 功能表中選擇 [匯入和匯出設定]。如需詳細資訊,請參閱 Visual Studio 設定

若要使用 BuildManager 和 BuildManagerEvents 物件

  1. 使用 Visual C# 建立 Visual Studio 增益集專案。

  2. 在 [專案] 功能表上按一下 [加入參考],再按一下 [.NET] 索引標籤,選取 [System.Windows.Forms]、[VSLangProj]、[VSLangProj2] 和 [VSLangProj80],然後再按 [確定]。

  3. 將下列 using 陳述式加入至 Connect.cs 檔的頂端。

    using VSLangProj;
    using VSLangProj2;
    using VSLangProj80;
    using System.Windows.Forms;
    
  4. 將下列宣告加入至 Connect 類別的最下方,以便宣告 BuildManagerEvents 處理常式。

    private DTE2 _applicationObject;
    private AddIn _addInInstance;
    private VSLangProj.BuildManagerEvents buildMgrEvents;
    
  5. 將下列方法呼叫加入至 OnConnection 方法。

    _applicationObject = (DTE2)application;
    _addInInstance = (AddIn)addInInst;
    // Call the BuildMangerSample method.
    BuildManagerSample(_applicationObject);
    
  6. 緊接在 OnConnection 方法的下面加入 BuildManagerSample 方法宣告。

    public void BuildManagerSample(DTE2 dte)
    {
    }
    
  7. 將下列宣告加入至 BuildManagerSample 方法的最上方。

    Solution2 soln = (Solution2)_applicationObject.Solution;
    Project proj;
    VSProject2 vsproj;
    BuildManager bldMgr;
    
  8. 將下列程式碼加入至 BuildManagerSample 方法,將專案轉換為 VSProject2 物件。

    proj = soln.Projects.Item(1);
    // Get a reference to the VSProject2 object.
    vsproj = (VSProject2)proj.Object;
    
  9. 加入程式碼,使用 BuildDesignTimeOutput 將 PE 檔的 Moniker 顯示在訊息方塊中。

    bldMgr = vsproj.BuildManager;
    Array monikers = null;
    String msg = null;
    Object obj = bldMgr.DesignTimeOutputMonikers;
    if (obj != null)
    {
        try
        {
            monikers = (System.Array)obj;
            foreach(String tempmoniker in monikers)
                {
                    msg += bldMgr.BuildDesignTimeOutput(tempmoniker) 
    + "\n";
                }
            }
        catch(Exception ex)
        {
            MessageBox.Show(ex.Message);
        }
    MessageBox.Show("The build design-time output is:" + "\n"  
    + msg, "Temporary PE Monikers");
    }
    
  10. 將下列程式碼加入至 BuildManagerSample 方法,建立 BuildManagerEvents 事件處理常式。

    //Hook up buildmanager events.
    buildMgrEvents = vsproj.Events.BuildManagerEvents;
    buildMgrEvents.DesignTimeOutputDeleted +=
    new _dispBuildManagerEvents_DesignTimeOutputDeletedEventHandler
    (buildMgrEvents_DesignTimeOutputDeleted);
    buildMgrEvents. DesignTimeOutputDirty +=
    new _dispBuildManagerEvents_DesignTimeOutputDirtyEventHandler(
    buildMgrEvents_DesignTimeOutputDirty);
    
  11. BuildManagerEvents 物件的每個相關事件加入程序。

    void buildMgrEvents_DesignTimeOutputDirty
    (string bstrOutputMoniker)
    {
        MessageBox.Show(bstrOutputMoniker + " is dirty."
    , "BuildManager Events");
    }
    
    void buildMgrEvents_DesignTimeOutputDeleted
    (string bstrOutputMoniker)
    {
        MessageBox.Show(bstrOutputMoniker + " was deleted."
    , "BuildManager Events");
    }
    
  12. 最後,請將下列程式碼加入至 OnDisconnection 方法,停用事件處理功能。

    public void OnDisconnection(ext_DisconnectMode disconnectMode, ref Array custom)
    {
        // If the delegate handlers have been connected, then 
        // disconnect them here. 
        // If you do not do this, the handlers may still 
        // fire because garbage collection has not removed them.
        if (buildMgrEvents != null)
        {
            buildMgrEvents.DesignTimeOutputDeleted -= new _dispBuildManagerEvents_DesignTimeOutputDeletedEventHandler(buildMgrEvents_DesignTimeOutputDeleted);        buildMgrEvents.DesignTimeOutputDirty -= new _dispBuildManagerEvents_DesignTimeOutputDirtyEventHandler(buildMgrEvents_DesignTimeOutputDirty);
        }
    }
    

    完整的程式碼會列在本主題的<範例>一節中。

  13. 若要建置增益集,請按一下 [建置] 功能表上的 [建置方案]。

  14. 在 Visual Studio 整合式開發環境 (IDE) 中,開啟 Visual C#、Visual J# 或 Visual Basic 專案。

  15. 若要在專案中加入資料集,請按一下 [專案] 功能表上的 [加入新項目]。從 [加入新項目] 對話方塊中選取 [資料集],然後按一下 [確定]。

    資料集檔案可確保專案具有相關聯的自訂工具 (單一檔案產生器)。

按一下 [工具] 功能表上的 [增益集管理員],然後從 [增益集管理員] 對話方塊中選取增益集。按一下 [確定],執行您的增益集。

若要測試 BuildManagerEvents 程式碼

  • 若要查看 BuildManagerEvents 處理常式的引發狀況,請在專案中加入新的資料集、修改資料集檔案的屬性,或是刪除資料集檔案。

    若要修改資料集檔案的屬性:

    1. 在 [方案總管] 中選取資料集檔案。

    2. 以滑鼠右鍵按一下檔案,然後從下拉式功能表 (Drop-Down Menu) 中選取 [屬性]。

    3. 在 [屬性] 視窗中修改任何欄位。

    若要刪除資料集:

    1. 在 [方案總管] 中選取資料集檔案。

    2. 以滑鼠右鍵按一下檔案,然後從下拉式功能表中選取 [刪除]。

範例

下列是基本 Visual Studio 增益集的範例,在此範例中會示範如何藉由 Visual Studio Automation 來使用 BuildManagerBuildManagerEvents 物件。

using System;
using Extensibility;
using EnvDTE;
using EnvDTE80;
using VSLangProj;
using VSLangProj2;
using VSLangProj80;
using System.Windows.Forms;
namespace MyAddIn
{
public class Connect : Object, IDTExtensibility2
    {
        public Connect()
        {
        }
        public void OnConnection(object application, 
ext_ConnectMode connectMode, object addInInst, ref Array custom)
        {
            _applicationObject = (DTE2)application;
            _addInInstance = (AddIn)addInInst;
            // Call the BuildMangerSample method.
            BuildManagerSample(_applicationObject);
        }
        public void BuildManagerSample(DTE2 dte)
        {
            try
            {
                Solution2 soln =
 (Solution2)_applicationObject.Solution;
                Project proj;
                VSProject2 vsproj;
                BuildManager bldMgr;
                proj = soln.Projects.Item(1);
                // Cast to the VSProject2 object.
                vsproj = (VSProject2)proj.Object;
                bldMgr = vsproj.BuildManager;
                Array monikers = null;
                String msg = null;
                Object obj = bldMgr.DesignTimeOutputMonikers;
                if (obj != null)
                {
                    try
                    {
                        monikers = (System.Array)obj;
                        foreach(String tempmoniker in monikers)
                        {
                            msg +=
 bldMgr.BuildDesignTimeOutput(tempmoniker) + "\n";
                        }
                    }
                    catch(Exception ex)
                    {
                        MessageBox.Show(ex.Message);
                    }
                    MessageBox.Show("The build design-time output is:"
+ "\n"  + msg, "Temporary PE Monikers");
                }
                //Hook up buildmanager events.
                buildMgrEvents = vsproj.Events.BuildManagerEvents;
                buildMgrEvents.DesignTimeOutputDeleted +=new
 _dispBuildManagerEvents_DesignTimeOutputDeletedEventHandler
(buildMgrEvents_DesignTimeOutputDeleted);
                buildMgrEvents.DesignTimeOutputDirty +=new
 _dispBuildManagerEvents_DesignTimeOutputDirtyEventHandler
(buildMgrEvents_DesignTimeOutputDirty);
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
        }
        void buildMgrEvents_DesignTimeOutputDirty
(string bstrOutputMoniker)
        {
            MessageBox.Show(bstrOutputMoniker + " is dirty.", 
"BuildManager Events");
        }
        void buildMgrEvents_DesignTimeOutputDeleted(
string bstrOutputMoniker)
        {
            MessageBox.Show(bstrOutputMoniker + " was deleted."
, "BuildManager Events");
        }
        public void OnDisconnection(ext_DisconnectMode disconnectMode
, ref Array custom)
        {
            // If the delegate handlers have been connected, then 
            // disconnect them here. 
            // If you do not do this, the handlers may still 
            // fire because garbage collection has not removed them.
            if (buildMgrEvents != null)
            {
                buildMgrEvents.DesignTimeOutputDeleted -= new
 _dispBuildManagerEvents_DesignTimeOutputDeletedEventHandler
(buildMgrEvents_DesignTimeOutputDeleted);
                buildMgrEvents.DesignTimeOutputDirty -= new
 _dispBuildManagerEvents_DesignTimeOutputDirtyEventHandler
(buildMgrEvents_DesignTimeOutputDirty);
            }
        }
        public void OnAddInsUpdate(ref Array custom)
        {
        }
        public void OnStartupComplete(ref Array custom)
        {
        }
        public void OnBeginShutdown(ref Array custom)
        {
        }
        private DTE2 _applicationObject;
        private AddIn _addInInstance;
        private VSLangProj.BuildManagerEvents buildMgrEvents;
    }
}
Imports System
Imports Microsoft.VisualStudio.CommandBars
Imports Extensibility
Imports EnvDTE
Imports EnvDTE80
Imports VSLangProj
Imports VSLangProj2
Imports VSLangProj80

Public Class Connect
    Implements IDTExtensibility2
    Dim _applicationObject As DTE2
    Dim _addInInstance As AddIn
    Public WithEvents buildMgrEvents As VSLangProj.BuildManagerEvents
    Public Sub New()
    End Sub
    Public Sub OnConnection(ByVal application As Object, ByVal _
    connectMode As ext_ConnectMode, ByVal addInInst As Object, _
    ByRef custom As Array) Implements IDTExtensibility2.OnConnection
        _applicationObject = CType(application, DTE2)
        _addInInstance = CType(addInInst, AddIn)
        BuildManagerSample(_applicationObject)
    End Sub
    Sub BuildManagerSample(ByVal dte As DTE2)
        Try
            Dim soln As Solution2 = CType(_applicationObject.Solution _
            , Solution2)
            Dim proj As Project
            Dim vsproj As VSProject2
            Dim bldMgr As BuildManager
            proj = soln.Projects.Item(1)
            ' Cast the project to a VSProject2.
            vsproj = CType(proj.Object, VSProject2)
            bldMgr = vsproj.BuildManager
            Dim monikers As String() = Nothing
            Dim moniker As String = Nothing
            Dim msg As String = ""
            Dim obj As Object = bldMgr.DesignTimeOutputMonikers
            If Not obj Is Nothing Then
                Try
                    monikers = CType(obj, String())
                    For Each moniker In monikers
                        msg &= bldMgr.BuildDesignTimeOutput(moniker)  _
                        + vbCr
                    Next
                Catch ex As System.Exception
                    MsgBox(ex.ToString)
                End Try
                MsgBox("The build design-time output is:" + vbCr  _
                + msg, MsgBoxStyle.Information _
                , "BuildManager Monikers")
            End If
            buildMgrEvents = vsproj.Events.BuildManagerEvents
            AddHandler buildMgrEvents.DesignTimeOutputDeleted _
            , AddressOf OutputDeleted
            AddHandler buildMgrEvents.DesignTimeOutputDirty _
            , AddressOf OutputDirty
        Catch ex As System.Exception
            MsgBox(ex.ToString)
        End Try
    End Sub
    Sub OutputDeleted(ByVal deletedMoniker As String)
        MsgBox(deletedMoniker & " was deleted." _
        , MsgBoxStyle.Information, "BuildManagerEvents Information")
    End Sub
    Sub OutputDirty(ByVal dirtyMoniker As String)
        MsgBox(dirtyMoniker & " is dirty." _
        , MsgBoxStyle.Information, "BuildManagerEvents Information")
    End Sub
    Public Sub OnDisconnection(ByVal disconnectMode  _
    As ext_DisconnectMode, ByRef custom As Array)  _
    Implements IDTExtensibility2.OnDisconnection
        ' Turns off BuildManager event handling when the 
        ' add-in shuts down.
        buildMgrEvents = Nothing
    End Sub
    Public Sub OnAddInsUpdate(ByRef custom As Array)  _
    Implements IDTExtensibility2.OnAddInsUpdate
    End Sub
    Public Sub OnStartupComplete(ByRef custom As Array)  _
    Implements IDTExtensibility2.OnStartupComplete
    End Sub
    Public Sub OnBeginShutdown(ByRef custom As Array)  _
    Implements IDTExtensibility2.OnBeginShutdown
    End Sub
End Class

編譯程式碼

若要編譯這個程式碼,請建立新的 Visual Studio 增益集專案,並以範例中的程式碼取代 Connect 類別的程式碼。在執行增益集之前,在 Visual Studio IDE 中開啟 Visual C#、Visual Basic 或 Visual J# 專案。如需如何執行增益集的詳細資訊,請參閱 HOW TO:以增益集管理員控制增益集

請參閱

概念

BuildManager 物件簡介

專案擴充性簡介

其他資源

Visual Studio 的 Automation 和擴充性