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HOW TO:使用 SaveFileDialog 元件儲存檔案

更新:2007 年 11 月

SaveFileDialog 元件可讓使用者瀏覽檔案系統,然後選取要儲存的檔案。對話方塊會傳回使用者在對話方塊選取的檔案名稱與路徑。然而,您必須撰寫程式碼,才能將檔案寫入磁碟。

若要使用 SaveFileDialog 元件儲存檔案

  • 顯示 [儲存檔案] 對話方塊,然後呼叫方法儲存使用者選取的檔案。

    使用 SaveFileDialog 元件的 OpenFile 方法儲存檔案。這個方法提供您可以寫入的 Stream 物件。

    下列範例使用 DialogResult 屬性取得檔案名稱,並使用 OpenFile 方法儲存檔案。OpenFile 方法提供寫入檔案的資料流。

    在下列範例中,Button 控制項具有指定的影像。按一下按鈕時,SaveFileDialog 元件會藉由允許 .gif、.jpeg 和 .bmp 檔案類型的篩選常式具現化。如果在 [儲存檔案] 對話方塊中選取這種類型的檔案,就會儲存按鈕的影像。

    安全性注意事項:

    若要取得或設定 FileName 屬性,組件需要 System.Security.Permissions.FileIOPermission 類別授與的權限層級。如果您正在部分信任的內容中執行動作,則會因權限不足而導致處理序擲回例外狀況。如需詳細資訊,請參閱程式碼存取安全性的基本概念

    這個範例假設您的表單具有 Button 控制項,而且其 Image 屬性設定為 .gif、.jpeg 或 .bmp 的檔案類型。

    注意事項:

    FileDialog 類別的 FilterIndex 屬性 (由於繼承的關係,而成為 SaveFileDialog 類別的一部分) 使用以一起始的索引。如果撰寫程式碼,以特定格式儲存資料 (例如以純文字與二進位的格式儲存檔案),這個屬性就非常重要。以下範例將說明這個屬性的功能。

    Private Sub Button2_Click(ByVal sender As System.Object, _
    ByVal e As System.EventArgs) Handles Button2.Click
       ' Displays a SaveFileDialog so the user can save the Image
       ' assigned to Button2.
       Dim saveFileDialog1 As New SaveFileDialog()
       saveFileDialog1.Filter = "JPeg Image|*.jpg|Bitmap Image|*.bmp|Gif Image|*.gif"
       saveFileDialog1.Title = "Save an Image File"
       saveFileDialog1.ShowDialog()
    
       ' If the file name is not an empty string open it for saving.
       If saveFileDialog1.FileName <> "" Then
          ' Saves the Image via a FileStream created by the OpenFile method.
          Dim fs As System.IO.FileStream = Ctype _
             (saveFileDialog1.OpenFile(), System.IO.FileStream)
          ' Saves the Image in the appropriate ImageFormat based upon the
          ' file type selected in the dialog box.
          ' NOTE that the FilterIndex property is one-based.
          Select Case saveFileDialog1.FilterIndex
             Case 1
                Me.button2.Image.Save(fs, _
                   System.Drawing.Imaging.ImageFormat.Jpeg)
    
             Case 2
                Me.button2.Image.Save(fs, _
                   System.Drawing.Imaging.ImageFormat.Bmp)
    
             Case 3
                Me.button2.Image.Save(fs, _
                   System.Drawing.Imaging.ImageFormat.Gif)
           End Select
    
           fs.Close()
        End If
    End Sub
    
    private void button2_Click(object sender, System.EventArgs e)
    {
       // Displays a SaveFileDialog so the user can save the Image
       // assigned to Button2.
       SaveFileDialog saveFileDialog1 = new SaveFileDialog();
       saveFileDialog1.Filter = "JPeg Image|*.jpg|Bitmap Image|*.bmp|Gif Image|*.gif";
       saveFileDialog1.Title = "Save an Image File";
       saveFileDialog1.ShowDialog();
    
       // If the file name is not an empty string open it for saving.
       if(saveFileDialog1.FileName != "")
       {
          // Saves the Image via a FileStream created by the OpenFile method.
          System.IO.FileStream fs = 
             (System.IO.FileStream)saveFileDialog1.OpenFile();
          // Saves the Image in the appropriate ImageFormat based upon the
          // File type selected in the dialog box.
          // NOTE that the FilterIndex property is one-based.
          switch(saveFileDialog1.FilterIndex)
          {
             case 1 : 
             this.button2.Image.Save(fs, 
                System.Drawing.Imaging.ImageFormat.Jpeg);
             break;
    
             case 2 : 
             this.button2.Image.Save(fs, 
                System.Drawing.Imaging.ImageFormat.Bmp);
             break;
    
             case 3 : 
             this.button2.Image.Save(fs, 
                System.Drawing.Imaging.ImageFormat.Gif);
             break;
          }
    
       fs.Close();
       }
    }
    
    private void button2_Click(Object sender, System.EventArgs e)
    {
       // Displays a SaveFileDialog so the user can save the Image
       // assigned to Button2.
       SaveFileDialog saveFileDialog1 = new SaveFileDialog();
       saveFileDialog1.set_Filter("JPeg Image|*.jpg|Bitmap Image|*.bmp|Gif Image|*.gif");
       saveFileDialog1.set_Title("Save an Image File");
       saveFileDialog1.ShowDialog();
    
       // If the file name is not an empty string open it for saving.
       if (saveFileDialog1.get_FileName() != "")
       {
          // Saves the Image via a FileStream created by the OpenFile method.
          System.IO.FileStream fs =
             (System.IO.FileStream)saveFileDialog1.OpenFile();
          // Saves the Image in the appropriate ImageFormat based upon the
          // File type selected in the dialog box.
          // NOTE that the FilterIndex property is one-based.
          switch (saveFileDialog1.get_FilterIndex())
          {
             case 1:
                this.button2.get_Image().Save(fs,
                   System.Drawing.Imaging.ImageFormat.get_Jpeg());
                break;
    
             case 2:
                this.button2.get_Image().Save(fs,
                   System.Drawing.Imaging.ImageFormat.get_Bmp());
                break;
    
             case 3:
                this.button2.get_Image().Save(fs,
                   System.Drawing.Imaging.ImageFormat.get_Gif());
                break;
          }
    
          fs.Close();
       }
    }
    
    private:
       System::Void button2_Click(System::Object ^ sender,
          System::EventArgs ^ e)
       {
          // Displays a SaveFileDialog so the user can save the Image
          // assigned to Button2.
          SaveFileDialog ^ saveFileDialog1 = new SaveFileDialog();
          saveFileDialog1->Filter = 
             "JPeg Image|*.jpg|Bitmap Image|*.bmp|Gif Image|*.gif";
          saveFileDialog1->Title = "Save an Image File";
          saveFileDialog1->ShowDialog();
          // If the file name is not an empty string, open it for saving.
          if(saveFileDialog1->FileName != "")
          {
             // Saves the Image through a FileStream created by
             // the OpenFile method.
             System::IO::FileStream ^ fs = 
                safe_cast<System::IO::FileStream*>(
                saveFileDialog1->OpenFile());
             // Saves the Image in the appropriate ImageFormat based on
             // the file type selected in the dialog box.
             // Note that the FilterIndex property is one based.
             switch(saveFileDialog1->FilterIndex)
             {
                case 1 :
                   this->button2->Image->Save(fs,
                      System::Drawing::Imaging::ImageFormat::Jpeg);
                   break;
                case 2 :
                   this->button2->Image->Save(fs, 
                      System::Drawing::Imaging::ImageFormat::Bmp);
                   break;
                case 3 :
                   this->button2->Image->Save(fs, 
                      System::Drawing::Imaging::ImageFormat::Gif);
                   break;
             }
          fs->Close();
          }
       }
    

    (Visual C#、Visual J# 和 Visual C++) 將下列程式碼加入表單的建構函式以註冊事件處理常式。

    this.button2.Click += new System.EventHandler(this.button2_Click);
    
    this.button2.add_Click(new System.EventHandler(this.button2_Click));
    
    this->button2->Click += gcnew
       System::EventHandler(this, &Form1::button2_Click);
    

    如需寫入檔案資料流的詳細資訊,請參閱 FileStream.BeginWrite 方法FileStream.Write 方法

    注意事項:

    特定控制項 (例如 RichTextBox 控制項) 能夠儲存檔案。如需詳細資訊,請參閱 MSDN Online Library 技術文件 Essential Code for Windows Forms Dialog Boxes 的<SaveFileDialog Component>一節。

請參閱

參考

SaveFileDialog

其他資源

SaveFileDialog 元件 (Windows Form)