CMenu::LoadMenu
Loads a menu resource from the application's executable file and attaches it to the CMenu object.
BOOL LoadMenu(
LPCTSTR lpszResourceName
);
BOOL LoadMenu(
UINT nIDResource
);
Parameters
lpszResourceName
Points to a null-terminated string that contains the name of the menu resource to load.nIDResource
Specifies the menu ID of the menu resource to load.
Return Value
Nonzero if the menu resource was loaded successfully; otherwise 0.
Remarks
Before exiting, an application must free system resources associated with a menu if the menu is not assigned to a window. An application frees a menu by calling the DestroyMenu member function.
Example
// CMainFrame::OnReplaceMenu() is a menu command handler for CMainFrame
// class, which in turn is a CFrameWnd-derived class. It loads a new
// menu resource and replaces the SDI application window's menu bar with
// this new menu. CMainFrame is a CFrameWnd-derived class.
void CMainFrame::OnReplaceMenu()
{
// Load the new menu.
m_ShortMenu.LoadMenu(IDR_SHORT_MENU);
ASSERT(m_ShortMenu);
// Remove and destroy the old menu
SetMenu(NULL);
::DestroyMenu(m_hMenuDefault);
// Add the new menu
SetMenu(&m_ShortMenu);
// Assign default menu
m_hMenuDefault = m_ShortMenu.GetSafeHmenu(); // or m_ShortMenu.m_hMenu;
}
Requirements
Header: afxwin.h