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Adding BUTTONGROUP

[The feature associated with this page, Windows Media Player SDK, is a legacy feature. It has been superseded by MediaPlayer. MediaPlayer has been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer instead of Windows Media Player SDK, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]

This example uses the BUTTONGROUP element for the coding in the skin definition file. BUTTONGROUP creates an easy way to process mouse events without having to calculate exact locations on the screen and uses color instead of x and y-coordinates.

First you must add the BUTTONGROUP tags to the skin definition file you created. Put them after the THEME tag attributes.

        <BUTTONGROUP
            mappingImage = "map.bmp"
            hoverImage = "hover.bmp">


        </BUTTONGROUP>

Leave a few blank lines above the closing BUTTONGROUP tag for the buttons you will add next.

The following attributes are used to define BUTTONGROUP:

mappingImage

This is the file name of the mapping art file you created before, the one with the red and green circles. This attribute is required for any BUTTONGROUP.

hoverImage

This is the file name of the hover art file you created before, the one with the two yellow buttons that read "Play" and "Close". This is not required, but a hover image helps to provide feedback to the user.

Creating the Skin Definition File