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QuinticEase Class

Microsoft Silverlight will reach end of support after October 2021. Learn more.

Represents an easing function that creates an animation that accelerates and/or decelerates using the formula f(t) = t5.

Inheritance Hierarchy

System.Object
  System.Windows.DependencyObject
    System.Windows.Media.Animation.EasingFunctionBase
      System.Windows.Media.Animation.QuinticEase

Namespace:  System.Windows.Media.Animation
Assembly:  System.Windows (in System.Windows.dll)

Syntax

'Declaration
Public Class QuinticEase _
    Inherits EasingFunctionBase
public class QuinticEase : EasingFunctionBase
<QuinticEase .../>

The QuinticEase type exposes the following members.

Constructors

  Name Description
Public methodSupported by Silverlight for Windows Phone QuinticEase Initializes a new instance of the QuinticEase class.

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Properties

  Name Description
Public propertySupported by Silverlight for Windows Phone Dispatcher Gets the Dispatcher this object is associated with. (Inherited from DependencyObject.)
Public propertySupported by Silverlight for Windows Phone EasingMode Gets or sets a value that specifies how the animation interpolates. (Inherited from EasingFunctionBase.)

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Methods

  Name Description
Public methodSupported by Silverlight for Windows Phone CheckAccess Determines whether the calling thread has access to this object. (Inherited from DependencyObject.)
Public methodSupported by Silverlight for Windows Phone ClearValue Clears the local value of a dependency property. (Inherited from DependencyObject.)
Public methodSupported by Silverlight for Windows Phone Ease Transforms normalized time to control the pace of an animation. (Inherited from EasingFunctionBase.)
Protected methodSupported by Silverlight for Windows Phone EaseInCore Provides the logic portion of the easing function that you can override to produce the EaseIn mode of the custom easing function. (Overrides EasingFunctionBase.EaseInCore(Double).)
Public methodSupported by Silverlight for Windows Phone Equals(Object) Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected methodSupported by Silverlight for Windows Phone Finalize Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
Public methodSupported by Silverlight for Windows Phone GetAnimationBaseValue Returns any base value established for a Silverlight dependency property, which would apply in cases where an animation is not active. (Inherited from DependencyObject.)
Public methodSupported by Silverlight for Windows Phone GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public methodSupported by Silverlight for Windows Phone GetType Gets the Type of the current instance. (Inherited from Object.)
Public methodSupported by Silverlight for Windows Phone GetValue Returns the current effective value of a dependency property from a DependencyObject. (Inherited from DependencyObject.)
Protected methodSupported by Silverlight for Windows Phone MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public methodSupported by Silverlight for Windows Phone ReadLocalValue Returns the local value of a dependency property, if a local value is set. (Inherited from DependencyObject.)
Public methodSupported by Silverlight for Windows Phone SetValue Sets the local value of a dependency property on a DependencyObject. (Inherited from DependencyObject.)
Public methodSupported by Silverlight for Windows Phone ToString Returns a string that represents the current object. (Inherited from Object.)

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Remarks

You can control whether the animation accelerates, decelerates or both by specifying the EasingMode. The following graph demonstrates the different values of EasingMode where f(t) represents the animation progress and t represents time.

QuinticEase with graphs of different easingmodes.

The formula used for this function is the following.

f(t) = t5

There are several other easing functions besides QuinticEase which you can explore using the following sample.

Run this sample

NoteNote:

You can use PowerEase to create the same behavior as CubicEase, QuadraticEase, QuarticEase, and QuinticEase by using the Power property. For example, if you want to use PowerEase to substitute for CubicEase, specify a Power value of 3.

In addition to using the easing functions included in the run-time, you can create your own custom easing functions by inheriting from EasingFunctionBase.

Examples

The following example applies a QuinticEase easing function to a DoubleAnimation to create a decelerating animation.

Run this sample

<StackPanel x:Name="LayoutRoot" Background="White">
    <StackPanel.Resources>
        <Storyboard x:Name="myStoryboard">
            <DoubleAnimation From="30" To="200" Duration="00:00:3" 
                Storyboard.TargetName="myRectangle" 
                Storyboard.TargetProperty="Height">
                <DoubleAnimation.EasingFunction>
                    <QuinticEase EasingMode="EaseOut"/>
                </DoubleAnimation.EasingFunction>
            </DoubleAnimation>
        </Storyboard>
    </StackPanel.Resources>

    <Rectangle x:Name="myRectangle" MouseLeftButtonDown="Mouse_Clicked" 
     Fill="Blue" Width="200" Height="30" />

</StackPanel>
' When the user clicks the rectangle, the animation
' begins. 
Private Sub Mouse_Clicked(ByVal sender As Object, ByVal e As MouseEventArgs)
    myStoryboard.Begin()
End Sub
// When the user clicks the rectangle, the animation
// begins. 
private void Mouse_Clicked(object sender, MouseEventArgs e)
{
    myStoryboard.Begin();
}

Version Information

Silverlight

Supported in: 5, 4, 3

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0

Platforms

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.