IInputChannel.Receive Method
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Returns the message received, if one is available. If a message is not available, blocks for a default interval of time.
Namespace: System.ServiceModel.Channels
Assembly: System.ServiceModel (in System.ServiceModel.dll)
Syntax
'Declaration
Function Receive As Message
Message Receive()
Return Value
Type: System.ServiceModel.Channels.Message
The Message received.
Remarks
Use the synchronous Receive method when it is acceptable for the current thread to be blocked until it receives the request message or exceeds the interval of time specified by timeout. Use the asynchronous BeginReceive method when you want the application processing to continue without waiting for the request to be received.
The synchronous Receive operation is available with or without an explicit timeout.
If a message is not available, it blocks until one is available or until the timeout is exceeded.
Receive can be called multiple times or concurrently. Only one Receive call can complete for each message received.
Examples
The following code shows how to implement this method.
Version Information
Silverlight
Supported in: 5, 4, 3
Silverlight for Windows Phone
Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0
XNA Framework
Supported in: Windows Phone OS 7.0
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.