PointerDownThemeAnimation 類別
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
表示在專案或專案上偵測到指標向下時執行的預先設定動畫。
public ref class PointerDownThemeAnimation sealed : Timeline
/// [Windows.Foundation.Metadata.Activatable(65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class PointerDownThemeAnimation final : Timeline
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
class PointerDownThemeAnimation final : Timeline
[Windows.Foundation.Metadata.Activatable(65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class PointerDownThemeAnimation : Timeline
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
public sealed class PointerDownThemeAnimation : Timeline
Public NotInheritable Class PointerDownThemeAnimation
Inherits Timeline
<PointerDownThemeAnimation .../>
- 繼承
- 屬性
Windows 需求
裝置系列 |
Windows 10 (已於 10.0.10240.0 引進)
|
API contract |
Windows.Foundation.UniversalApiContract (已於 v1.0 引進)
|
範例
以下是使用 PointerDown/Up 主題動畫之自訂控制項的範本範例。
// Themes/Generic.xaml
<!-- Example template of a custom control that uses PointerDown/Up theme
animations. The PointerDownThemeAnimation will be run when the control
is in the PointerDown state.-->
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:BlankApp1">
<Style TargetType="local:TapControl" >
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="local:TapControl">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="TapStates">
<VisualState x:Name="Normal"/>
<VisualState x:Name="PointerDown">
<Storyboard>
<PointerDownThemeAnimation TargetName="contentRectangle"/>
</Storyboard>
</VisualState>
<VisualState x:Name="PointerUp">
<Storyboard>
<PointerUpThemeAnimation TargetName="contentRectangle"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Rectangle x:Name="contentRectangle" Width="100" Height="100" Fill="{TemplateBinding Background}"/>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
public sealed class TapControl : Control
{
public TapControl()
{
this.DefaultStyleKey = typeof(TapControl);
}
protected override void OnPointerPressed(PointerRoutedEventArgs e)
{
this.CapturePointer(e.Pointer);
VisualStateManager.GoToState(this, "PointerDown", true);
}
protected override void OnPointerReleased(PointerRoutedEventArgs e)
{
VisualStateManager.GoToState(this, "PointerUp", true);
this.ReleasePointerCapture(e.Pointer);
}
}
// TapControl.h
struct TapControl : TapControlT<TapControl>
{
TapControl(){ DefaultStyleKey(winrt::box_value(L"MyApp.TapControl")); }
void OnPointerPressed(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
void OnPointerReleased(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
};
// TapControl.cpp
void TapControl::OnPointerPressed(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e)
{
CapturePointer(e.Pointer());
// Go to the PointerDown state, which will start the PointerDownThemeAnimation.
Windows::UI::Xaml::VisualStateManager::GoToState(*this, L"PointerDown", true);
}
void TapControl::OnPointerReleased(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e)
{
Windows::UI::Xaml::VisualStateManager::GoToState(*this, L"PointerUp", true);
ReleasePointerCapture(e.Pointer());
}
// TapControl.h:
public ref class TapControl sealed : public Windows::UI::Xaml::Controls::Control
{
public:
TapControl();
protected:
virtual void OnPointerPressed(Windows::UI::Xaml::Input::PointerRoutedEventArgs^ e) override;
virtual void OnPointerReleased(Windows::UI::Xaml::Input::PointerRoutedEventArgs^ e) override;
};
// TapControl.cpp:
TapControl::TapControl()
{
DefaultStyleKey = "MyApp.TapControl";
}
void SplitOpenControl::OnPointerPressed(PointerRoutedEventArgs^ e)
{
CapturePointer(e->Pointer);
VisualStateManager::GoToState(this, "PointerDown", true);
}
void SplitOpenControl::OnPointerReleased(PointerRoutedEventArgs^ e)
{
VisualStateManager::GoToState(this, "PointerUp", true);
ReleasePointerCapture(e->Pointer);
}
備註
設定 Duration 屬性不會影響此物件,因為已預先設定持續時間。
PointerDownThemeAnimation 會覆寫 投影 和 RenderTransform的目前值。
Windows 8.1和先前的投影和RenderTransform不會受到 PointerDownThemeAnimation 的影響。
建構函式
PointerDownThemeAnimation() |
初始化 PointerDownThemeAnimation 類別的新實例。 |
屬性
AutoReverse |
取得或設定值,其中該值指出時間軸是否會在完成向前反覆項目後反向播放。 (繼承來源 Timeline) |
BeginTime |
取得或設定這個 時間軸 應該開始的時間。 (繼承來源 Timeline) |
Dispatcher |
取得這個 物件相關聯的 CoreDispatcher 。 CoreDispatcher代表可在 UI 執行緒上存取DependencyObject的功能,即使程式碼是由非 UI 執行緒起始也一樣。 (繼承來源 DependencyObject) |
Duration |
取得或設定這個時間表播放的時間長度 (不計算重複次數)。 (繼承來源 Timeline) |
FillBehavior |
取得或設定值,這個值會指定動畫在到達使用期間結束時的行為。 (繼承來源 Timeline) |
RepeatBehavior |
取得或設定這個時間軸的重複行為。 (繼承來源 Timeline) |
SpeedRatio |
取得或設定相對於其父系的速率,此時會進行這個 時間軸。 (繼承來源 Timeline) |
TargetName |
取得或設定目標控制項專案的參考名稱。 |
TargetNameProperty |
識別 TargetName 相依性屬性。 |
方法
ClearValue(DependencyProperty) |
清除相依性屬性的本機值。 (繼承來源 DependencyObject) |
GetAnimationBaseValue(DependencyProperty) |
傳回為相依性屬性建立的任何基底值,如果動畫未使用中,則適用此屬性。 (繼承來源 DependencyObject) |
GetValue(DependencyProperty) |
從 DependencyObject傳回相依性屬性的目前有效值。 (繼承來源 DependencyObject) |
ReadLocalValue(DependencyProperty) |
如果已設定本機值,則傳回相依性屬性的本機值。 (繼承來源 DependencyObject) |
RegisterPropertyChangedCallback(DependencyProperty, DependencyPropertyChangedCallback) |
註冊通知函式,以接聽此DependencyObject實例上特定DependencyProperty的變更。 (繼承來源 DependencyObject) |
SetValue(DependencyProperty, Object) |
設定 DependencyObject上相依性屬性的本機值。 (繼承來源 DependencyObject) |
UnregisterPropertyChangedCallback(DependencyProperty, Int64) |
取消先前透過呼叫 RegisterPropertyChangedCallback註冊的變更通知。 (繼承來源 DependencyObject) |
事件
Completed |
發生于 Storyboard 物件已完成播放時。 (繼承來源 Timeline) |