Gamepad.HeadsetConnected 事件
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
當頭戴式裝置附加至遊戲台時發出訊號。
// Register
event_token HeadsetConnected(TypedEventHandler<IGameController, Headset const&> const& handler) const;
// Revoke with event_token
void HeadsetConnected(event_token const* cookie) const;
// Revoke with event_revoker
Gamepad::HeadsetConnected_revoker HeadsetConnected(auto_revoke_t, TypedEventHandler<IGameController, Headset const&> const& handler) const;
public event TypedEventHandler<IGameController,Headset> HeadsetConnected;
function onHeadsetConnected(eventArgs) { /* Your code */ }
gamepad.addEventListener("headsetconnected", onHeadsetConnected);
gamepad.removeEventListener("headsetconnected", onHeadsetConnected);
- or -
gamepad.onheadsetconnected = onHeadsetConnected;
Public Custom Event HeadsetConnected As TypedEventHandler(Of IGameController, Headset) Implements HeadsetConnected