共用方式為


RacingWheel.RacingWheelAdded 事件

定義

當新的賽車方向盤連接時發出訊號。

// Register
static event_token RacingWheelAdded(EventHandler<RacingWheel> const& handler) const;

// Revoke with event_token
static void RacingWheelAdded(event_token const* cookie) const;

// Revoke with event_revoker
static RacingWheel::RacingWheelAdded_revoker RacingWheelAdded(auto_revoke_t, EventHandler<RacingWheel> const& handler) const;
public static event System.EventHandler<RacingWheel> RacingWheelAdded;
function onRacingWheelAdded(eventArgs) { /* Your code */ }
Windows.Gaming.Input.RacingWheel.addEventListener("racingwheeladded", onRacingWheelAdded);
Windows.Gaming.Input.RacingWheel.removeEventListener("racingwheeladded", onRacingWheelAdded);
- or -
Windows.Gaming.Input.RacingWheel.onracingwheeladded = onRacingWheelAdded;
Public Shared Custom Event RacingWheelAdded As EventHandler(Of RacingWheel) 

事件類型

備註

若要識別已新增的賽車方向盤,您可以使用 RacingWheel.RacingWheels查詢連接的賽車方向盤清單。

適用於