RawGameController.RawGameControllerRemoved 事件
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
當原始遊戲控制器中斷連線時發出訊號。
// Register
static event_token RawGameControllerRemoved(EventHandler<RawGameController> const& handler) const;
// Revoke with event_token
static void RawGameControllerRemoved(event_token const* cookie) const;
// Revoke with event_revoker
static RawGameController::RawGameControllerRemoved_revoker RawGameControllerRemoved(auto_revoke_t, EventHandler<RawGameController> const& handler) const;
public static event System.EventHandler<RawGameController> RawGameControllerRemoved;
function onRawGameControllerRemoved(eventArgs) { /* Your code */ }
Windows.Gaming.Input.RawGameController.addEventListener("rawgamecontrollerremoved", onRawGameControllerRemoved);
Windows.Gaming.Input.RawGameController.removeEventListener("rawgamecontrollerremoved", onRawGameControllerRemoved);
- or -
Windows.Gaming.Input.RawGameController.onrawgamecontrollerremoved = onRawGameControllerRemoved;
Public Shared Custom Event RawGameControllerRemoved As EventHandler(Of RawGameController)
事件類型
備註
下列範例會停止追蹤已移除的原始遊戲控制器。
#include <algorithm>
#include <winrt/Windows.Gaming.Input.h>
using namespace winrt;
using namespace Windows::Gaming::Input;
...
std::vector<RawGameController> m_myRawGameControllers;
...
RawGameController::RawGameControllerRemoved([this](IInspectable const& /* sender */, RawGameController const& args)
{
std::remove(m_myRawGameControllers.begin(), m_myRawGameControllers.end(), args);
});
// `myRawGameControllers` is a `Vector<RawGameController^>` that contains the raw game controllers that your game is tracking.
RawGameController::RawGameControllerRemoved +=
ref new EventHandler<RawGameController^>(
[] (Platform::Object^, RawGameController^ args)
{
unsigned int indexRemoved;
if (myRawGameControllers->IndexOf(args, &indexRemoved))
{
myRawGameControllers->RemoveAt(indexRemoved);
}
});