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RawGameController.UserChanged 事件

定義

當使用者與原始遊戲控制器相關聯的使用者已變更時發出訊號。

// Register
event_token UserChanged(TypedEventHandler<IGameController, UserChangedEventArgs const&> const& handler) const;

// Revoke with event_token
void UserChanged(event_token const* cookie) const;

// Revoke with event_revoker
RawGameController::UserChanged_revoker UserChanged(auto_revoke_t, TypedEventHandler<IGameController, UserChangedEventArgs const&> const& handler) const;
public event TypedEventHandler<IGameController,UserChangedEventArgs> UserChanged;
function onUserChanged(eventArgs) { /* Your code */ }
rawGameController.addEventListener("userchanged", onUserChanged);
rawGameController.removeEventListener("userchanged", onUserChanged);
- or -
rawGameController.onuserchanged = onUserChanged;
Public Custom Event UserChanged As TypedEventHandler(Of IGameController, UserChangedEventArgs) Implements UserChanged

事件類型

實作

備註

如需如何追蹤使用者的詳細資訊,請參閱 追蹤使用者及其裝置

適用於

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