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GameSaveProvider.DeleteContainerAsync(String) 方法

定義

以非同步方式刪除指定的遊戲儲存容器。

public:
 virtual IAsyncOperation<GameSaveOperationResult ^> ^ DeleteContainerAsync(Platform::String ^ name) = DeleteContainerAsync;
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperation<GameSaveOperationResult> DeleteContainerAsync(winrt::hstring const& name);
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperation<GameSaveOperationResult> DeleteContainerAsync(string name);
function deleteContainerAsync(name)
Public Function DeleteContainerAsync (name As String) As IAsyncOperation(Of GameSaveOperationResult)

參數

name
String

Platform::String

winrt::hstring

類型: 字串 [JavaScript] | System.String [.NET] | Platform::String [C++]

要刪除之容器的字串名稱。

傳回

類型: IAsyncOperation < ;GameSaveOperationResult > ;

IAsyncOperation < ;GameSaveOperationResult > ; 代表非同步作業的狀態。

屬性

備註

非同步作業完成後,請檢查結果的 Status 屬性,以判斷作業是否成功搭配 GameSaveErrorStatus.Ok

適用於

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