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IVideoCompositor 介面

定義

您實作以建立自訂影片編輯器的介面。

public interface class IVideoCompositor : IMediaExtension
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Guid(2232464446, 16908, 16911, 150, 199, 124, 152, 187, 161, 252, 85)]
struct IVideoCompositor : IMediaExtension
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Guid(2232464446, 16908, 16911, 150, 199, 124, 152, 187, 161, 252, 85)]
public interface IVideoCompositor : IMediaExtension
Public Interface IVideoCompositor
Implements IMediaExtension
屬性
實作

Windows 需求

裝置系列
Windows 10 (已於 10.0.10240.0 引進)
API contract
Windows.Foundation.UniversalApiContract (已於 v1.0 引進)

範例

使用 Microsoft.Graphics.Canvas;使用 Microsoft.Graphics.Canvas.Effects;使用 Windows.Foundation.Collections;使用 Windows.Graphics.DirectX.Direct3D11;使用 Windows.Media.Effects;使用 Windows.Media.MediaProperties;使用 Windows.UI;

namespace Effects
{
    /// <summary>
    /// Chroma key compositor
    /// <list type="Bullet">
    /// <listheader>Properties</listheader>
    /// <item>Color (Color) : Chroma key color (default is black)</item>
    /// <item>Feather (Boolean): true to soften edges of the output (default is false)</item>
    /// <item>Tolerance (float): Color tolerance 0-1 (default is 0.1)</item>
    /// <item>InvertAlpha (Boolean): invert the alpha value (default is false)</item>
    /// </list>
    /// </summary>
    public sealed class ChromaKeyVideoCompositor : IVideoCompositor
    {
        #region Fields
        private VideoEncodingProperties _backgroundProperties;
        private CanvasDevice _canvasDevice;
        #endregion

        #region Properties
        /// <summary>
        /// Gets the chroma-key color
        /// </summary>
        public Color Color { get; private set; } = Colors.Black;

        /// <summary>
        /// Gets a value indicating whether to feather the edges of the chroma key
        /// </summary>
        public bool Feather { get; private set; } = false;

        /// <summary>
        /// Gets the color tolerance 
        /// </summary>
        public float Tolerance { get; private set; } = 0.1f;

        /// <summary>
        /// Gets a value indicating whether to invert the alpha transparency
        /// </summary>
        public bool InvertAlpha { get; private set; } = false;

        /// <summary>
        /// Gets a value indicating whether the compositor is time-independent
        /// </summary>
        public bool TimeIndependent => true;
        #endregion

        #region Methods
        /// <summary>
        /// Sets the encoding properties
        /// </summary>
        /// <param name="backgroundProperties">the background properties</param>
        /// <param name="device">the Direct3D device</param>
        public void SetEncodingProperties(VideoEncodingProperties backgroundProperties, IDirect3DDevice device)
        {
            _backgroundProperties = backgroundProperties;

            _canvasDevice = CanvasDevice.CreateFromDirect3D11Device(device);
        }

        /// <summary>
        /// Composite the frame
        /// </summary>
        /// <param name="context">the composite frame context</param>
        public void CompositeFrame(CompositeVideoFrameContext context)
        {
            foreach (var surface in context.SurfacesToOverlay)
            {
                using (CanvasBitmap inputBitmap = CanvasBitmap.CreateFromDirect3D11Surface(_canvasDevice, surface))
                using (CanvasRenderTarget renderTarget = CanvasRenderTarget.CreateFromDirect3D11Surface(_canvasDevice, context.OutputFrame.Direct3DSurface))
                using (CanvasDrawingSession ds = renderTarget.CreateDrawingSession())
                using (var chromaKeyEffect = new ChromaKeyEffect
                {
                    Source = inputBitmap,
                    Color = Color,
                    Feather = Feather,
                    Tolerance = Tolerance,
                    InvertAlpha = InvertAlpha
                })
                {
                    var overlay = context.GetOverlayForSurface(surface);

                    var destinationRectangle = overlay.Position;

                    var sourceRectangle = inputBitmap.Bounds;

                    var opacity = System.Convert.ToSingle(overlay.Opacity);

                    ds.DrawImage(chromaKeyEffect, destinationRectangle, sourceRectangle, opacity);
                }
            }
        }

        /// <summary>
        /// Close the compositor & dispose of the canvas device
        /// </summary>
        /// <param name="reason">the media effect closed reason</param>
        public void Close(MediaEffectClosedReason reason)
        {
            if (_canvasDevice != null)
            {
                _canvasDevice.Dispose();
                _canvasDevice = null;
            }
        }

        /// <summary>
        /// Discard of the queued frames
        /// </summary>
        /// <remarks>this does nothing</remarks>
        public void DiscardQueuedFrames()
        {
        }

        /// <summary>
        /// Sets the properties passed into the compositor
        /// </summary>
        /// <param name="configuration">the configuration</param>
        public void SetProperties(IPropertySet configuration)
        {
            if (configuration == null)
            {
                return;
            }

            object value;

            if (configuration.TryGetValue("Color", out value))
            {
                Color = (Color)value;
            }

            if (configuration.TryGetValue("Tolerance", out value))
            {
                Tolerance = (float)value;
            }

            if (configuration.TryGetValue("Feather", out value))
            {
                Feather = (bool)value;
            }

            if (configuration.TryGetValue("InvertAlpha", out value))
            {
                InvertAlpha = (bool)value;
            }
        }
        #endregion
    }
}

備註

  1. 在Windows 執行階段元件專案中,從這個介面衍生公用密封類別, (請參閱下列範例) 。

  2. MediaOverlayLayer 建構函式中使用完整的類別名稱。

    var propertySet = new PropertySet { [「Feather」] = true, [「Tolerance」] = 0.2f, [「Color」] = Colors.Blue };

    var compositorDefinition = new VideoCompositorDefinition ( 「Effects.ChromaKeyVideoCompositor」, propertySet) ;

    var mediaOverlayLayer = new MediaOverlayLayer (compositorDefinition) ;

屬性

TimeIndependent

取得值,這個值表示自訂視訊效果是否與時間無關。

方法

Close(MediaEffectClosedReason)

當影片撰寫器應該關閉並清除已配置的資源時呼叫。

CompositeFrame(CompositeVideoFrameContext)

當畫面可供自訂視訊編輯器組合使用時呼叫。

DiscardQueuedFrames()

呼叫 以允許視訊撰寫器實作選擇性地捨棄任何與已接收之畫面相關的預存狀態。

SetEncodingProperties(VideoEncodingProperties, IDirect3DDevice)

呼叫 以設定自訂視訊編輯器的編碼屬性。

SetProperties(IPropertySet)

設定註冊媒體剖析器或編解碼器時所提供的組態屬性。

(繼承來源 IMediaExtension)

適用於

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